Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Basic idea is to set up traps and steadily add brain damage through advanceable traps and trap ICE. Winning is through scoring while the runner is hesitant about damage, self-destructing the scoring server, or the runner hitting a snare with a low hand size.
1 comments |
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20 May 2015
Phoenix
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With this much ice, I would definitely be tempted to fit in an Edge of World or two.
I also do not think you have the economy to rez Heimdall 2.0 or Janus 1.0. Potentially try packing some more economy in.
Lastly, I do not think the Zed is worth it. Firstly it is anti synergistic with Inazuma and tbh I think you have more chance of landing a brain damage via an Ichi 1.0 trace (assuming you have the money).