Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Following a (brief) playtest on jnet, the Legend of Adam is back in a brand new adventure featuring the experimental use of dangerous stimulants and fewer shirts.
After (barely) defeating Ganon in his seminal outing, Adam got fed up with his methodical top-down approach to drip economy and decided to revisit the basics of two-dimensional directive platforming. There's a horrifically mixed metaphor about jumping somewhere in all of this but I'm too juiced up on stims to think of it.
The approach to directive-based deckbuilding is the simple one a lot of recent Adam decks have trended towards: If you aren't capitalizing on the GOOD parts of your virtual compulsions, then why are you playing Adam? Going down the line, I tried to smash a strong early-game aggro deck together with a solid late-game rig while addressing at least one synergy with each of Adam's ID 'abilities'.
Thanks to Xero_Hour for reminding me that Stim Dealer exists.
2 comments |
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16 Aug 2016
PureFlight
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I almost put in Stim Dealer into my Adam deck because I thought you could ABR two subs in a turn. Which you can't. But having extra clicks in Adam is so crucial, I should have done it anyway!