An Exiled Mind

roninbodhisattva 19

A modified En Passant by narro87. The deck backbone is pretty much the same, though I've taken out the street chess bit to streamline getting the Overmind engine going. Dream would be to get a Deep Red + Overmind on an Omni-Drive.

Have 2 spare influence so would like some advice as to what to do with that. I also feel like the events could probably be mixed up a little, though this core is probably important.

3 comments
13 May 2014 Nushura

How about an HQ Interface? Otherwise, you will need to run many times before getting an agenda against an Imagining decks.

On the worst case, the 2 influence can always be used with Lucky Find (replacing Sure Gamble).

14 May 2014 WizardOfWinter

Let's see if my comment actually sticks around this time. :)

As much as it pains me, I think the deck's stronger for not going the "street chess" route, if only to have a more consistent economy. An HQ Interface isn't a bad one-of at all against the popular Cerebral Imaging decks, though I usually find Nerve Agent to be absolutely crippling against them.

I can't help but wonder if Chaos Theory is a better identity for this deck than Exile. I love Exile--heck, part of the reason I love Street Chess is that it works because of Exile--but you would, at absolute most, draw nine extra cards a game, with it likely topping out more around 3 to 4 in a game. For that, I'd rather have the deck consistency and recurring Overmind counter, personally.

Still, love the build--now it's time to do some deriving of my own. :)