Caprice Nisei

♦ Caprice Nisei 2[credit]

Upgrade: Clone - Psi
Trash: 1
Influence: 4

Whenever the Runner passes all of the ice protecting this server, you and the Runner secretly spend 0[credit], 1[credit], or 2[credit]. Reveal spent credits. If you and the Runner spent a different number of credits, end the run.

The first clone to serve as an NAPD detective.
Illustrated by Matt Zeilinger
Decklists with this card

Double Time (dt)

#114 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Double Time
Rulings
  • Updated 2017-04-09

    Caprice Nisei’s ability triggers at step 4 of a run. [Official FAQ]

    [This means that in order for Caprice's ability to trigger on a current run, the latest the Corp can rez Caprice is at run step 2.3 of the approach to the innermost ice, when the runner has decided to continue towards this ice. This is the same window that this ice can be rezzed.

    Rezzing Caprice after the runner passes the innermost ice is too late to have her ability trigger this run, because the next non-ice rez window after passing the innermost ice is 4.3, which is after Caprice's ability would trigger.]

  • Updated 2017-04-09

    If there is no ice protecting the server, Caprice Nisei’s ability still triggers if she was rezzed before the run was initiated. [Official FAQ]

Reviews

This card was heavily bemoaned around its launch as being un-fun and game-breaking. While it certainly can be un-fun (especially in RP, when combined with a Nisei token) I think it's an interesting card. Irrespective of its entertainment value, it is incredibly strong once installed, but its trash cost weakens your R&D to digs. Its natural home is probably RP, where it can make a nigh-on unassailable remote late in the game. It also has great utility against crim, making account siphon hard to fire, or as a general puzzle piece to increase how taxing a server is - for example, on R&D behind some taxing ice. Against it, it can certainly be played around - especially if the corp hasn't yet become rich. Overall, a strong card with a suitably high influence cost.

(The Source era)
329
I still bemoan this card. Super hard to play against. —
I wish she was on the new NAPD Most Wanted List. Maybe eventually... —
She is DEFINITELY now fun. A perfect examble how to not do a run ending card. Maybe if she was once in a turn effect, she would be tolerable. —
It's a shame. I really liked her in the book. —