Barely Legal - Top 16 North American Championship

ism 496

Because nothing is more fun than anti-congress. This deck took basically everyone I played completely by surprise, going 6 and 1 in Swiss, but tragically failed me late-game in the elimination rounds. As mentioned initially in my response, there are a few reasons as to why the deck ended up in Hayley with only a faerie, but arguably the earlier version had more staying power. Inti was a (kind of risky) meta call as I'd been seeing a ton of NEH butcher shop in the week leading up to nationals on Jinteki.net, and it invalidates wraparound for cheap. After playing this in a competitive tournament I'm really not sold on Lady without scavenge; the frequent reinstall cost once the corps started to get their econ back online proved to be a larger tempo hit than I thought it would be.

Things that work: -power draw, siphoning/tag me in shaper.

Things that do not work: -Faerie as the only sentry breaker (stupid Susanoo) -Lady -Fucking Caprice.

11 comments
2 Aug 2015 mawa

You could go a little further into stealth and take Dagger with some Cloak to solve sentries.

Also, I'd love to know why you went Hayley over something like Kate. All of the events limit your ability's usefulness and the limited number of resources mean you have a tougher time activating it on that angle.

2 Aug 2015 ism

@RubbishyUsername Initially I did run it solid stealth-- the Akamatsus were Cybersolutions, the lockpicks were cloaks, Inti was dagger, and I had a third modded, buy cybersolutions was eating up moddeds to fast and it was ultimately slower to set up. I hated cloaks because they ate into my MU early, and just by bature of the deck a ghost runner would get trashed way too early. And the reason I ran it in Hayley was partially due to having the title of the deck in mind before really building it, but eventually I stuck with her because of the number of events I use. Six draw cards is a huge amount of dig for the deck, and Hayley's ability allowed me for a much faster set up-- QT, Diesel, drop two, drop one, trash what I don't need. It was very rare that I really cared about dropping two resources, because the deck runs solid tag-me almost 90% of matchups.

3 Aug 2015 webster

Thanks for posting your list, Eris. Congratulations on your finish.

5 Aug 2015 Claytron

This is really fun to play. Hayley draws fast and sets up fast. Faerie's my favorite breaker, and it's nice to see a build that incorporates it well in shaper.

Also the pressure that you can get from Siphon's great. Do you usually shake the tags from siphon when going v. butchershop? Or just install plascrete and tank?

5 Aug 2015 ism

@kevo I float the tags all day every day, and just pray I find a plascrete before they find their kill combo. I think I siphon spam even harder against them because I can survive a couple traffic accident, but if they can afford a scorch before you see cards you're dead. Don't be afraid to let them blow away a plascrete, either; it's what the Levy is for.

5 Aug 2015 spags

Dat deck name, LMAO.

Great job.

5 Aug 2015 ism

@spags well I'm glad somebody appreciates it. I put a lot of thought into that. :[

6 Aug 2015 Grimwalker

I look at this deck and my brain melts into gibbering madness. I think I play shaper very differently!

I've just never gotten siphon denial to work well, and floating tags gives me fits. One of us is doing it better, let's put it that way ;-)

6 Aug 2015 ism

@Grimwalker well to be fair this is a rather... atypical Shaper build. Not the sort of thing I usually make, but I value early aggression and I value early game board state control which is why for the longest time I ran exclusively Kit.

9 Aug 2015 BDJ

What would your change list be after nationals?

9 Aug 2015 ism

Honestly I really like the deck as it's listed, but I think finding space for a couple cloak and a dagger as a backup sentry breaker may have helped a lot, as well as a third modded.