Hostile Response v2

Prox 171

Updated the Hostile RP deck I've been playing. It's a ton of fun and has had some good luck.

Mostly ICE tweaks, and fit in an Interns for pulling back spent Kitsune, DRT or whatever.

4 comments
23 Nov 2014 Two_EG

I tweaked your previous deck and played with it in OCTGN two times. Both time the runner had Feedback Filter, but anyway I bankrupted them and gained victory. Yeah, this deck is really fun to play.

But one question. Inazuma for what? Mamba to 1 damage+66% house of knives token? Gemini to pay some money and do 2 damage?

23 Nov 2014 Prox

@Two_EG I typically Inazuma a Data Raven or Mamba. Both are great if the runner can't break the Inazuma because they give you tokens to fire off whenever they're most useful (like giving the runner a tag right after committing to access with a DRT installed, or net damage right before hitting a Kitsune where you show them a Snare.

23 Nov 2014 Prox

@Two_EG Glad you had fun, by the way!

24 Nov 2014 jawohl

As a PE Jinteki player I was thinking about going for a RP killing version and experimenting little bit, it's cool that you have some experience with this archetype as well. Do you really think that ice suite has improved since first version? I am really not sure about Mamba. What is your opinion?

Key to winning against this deck might be justr running R&D on first click with 5 cards in hand, that is the only way I think.

I know there are no slots, but it's like this deck beggs for Neural EMP's to finish off some runners