Hostile Response v2

Jinteki Replicating Perfection

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to All That Remains
Agenda (10)
Asset (13)
Event ()
Hardware ()
Operation (7)
Resource ()
Upgrade (2)
Barrier (2)
2x Eli 1.0 ●●
Code Gate (4)
Icebreaker ()
Multi ()
Other (3)
Program ()
Sentry (8)
2x Data Raven ●●●●
2x Pup
Legality (show more)
Standard Ban List 25.08 (active)
Rotation
Pre-rotation decklist
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Prox 171

Updated the Hostile RP deck I've been playing. It's a ton of fun and has had some good luck.

Mostly ICE tweaks, and fit in an Interns for pulling back spent Kitsune, DRT or whatever.

4 comments
23 Nov 2014 Two_EG

I tweaked your previous deck and played with it in OCTGN two times. Both time the runner had Feedback Filter, but anyway I bankrupted them and gained victory. Yeah, this deck is really fun to play.

But one question. Inazuma for what? Mamba to 1 damage+66% house of knives token? Gemini to pay some money and do 2 damage?

23 Nov 2014 Prox

@Two_EG I typically Inazuma a Data Raven or Mamba. Both are great if the runner can't break the Inazuma because they give you tokens to fire off whenever they're most useful (like giving the runner a tag right after committing to access with a DRT installed, or net damage right before hitting a Kitsune where you show them a Snare.

23 Nov 2014 Prox

@Two_EG Glad you had fun, by the way!

24 Nov 2014 jawohl

As a PE Jinteki player I was thinking about going for a RP killing version and experimenting little bit, it's cool that you have some experience with this archetype as well. Do you really think that ice suite has improved since first version? I am really not sure about Mamba. What is your opinion?

Key to winning against this deck might be justr running R&D on first click with 5 cards in hand, that is the only way I think.

I know there are no slots, but it's like this deck beggs for Neural EMP's to finish off some runners

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