Professional Femme v 0.3

faswich 29

V 0.1: Used a Dagger/Cloak/Ghost Runner/Paintbrush. Relied too much on getting out the cyber mem chips, got too expensive to run on RD, had no multi access for HQ.

V 0.2: Dropped the stealth recurring credits. Moved to a Datasucker/Atman instead of stealth to "save" credits. I was also running archives once a turn to feed the net celebrity credits into the workshop. Also has the option to recur Parasite to keep encourage more ICE to be installed face down, but keeping the problematic ones off. The corp clearing virus counters actually gives us more time to get into the late game, and use the Toolbox.

Also took out the plascrete carapaces, while they are hardware, do nothing against net/brain damage, hence the move to public sympathy, seeing as Fall Guy is crucial to the deck, and can keep them live in the Weyland matches. Not only to keep the pro-co and the workshop safe from a breaking news/SEA Source tag, but to in a pinch, give enough credits to take an NAPD, or trash a Sansan.

V 0.3: Rearranged some of the 3s, to make room for Kati, and Diesel. Diesel is crucial in terms of getting all the pieces together as fast as possible, pro-co was taking too long by itself. Largest problem is still the Sansan.

2 comments
27 Aug 2014 BTrain

If you want to get rid of SanSan's drop the Cyberfeeders and splash in an Imp. You could also be able to get this deck to 45 cards.

-3 Cyberfeeder / + 3 Ghost Runner -2 Public Sympathy / +1 Plascrete -1 RDI (you really only need two) / +1 Imp

I'd also look at doing whatever you can to get Deus X in (it singlehandedly beats PE if you play it smart), and consider upping your clone chips. I've been working on a Nasir deck since Upstalk came out, and the latest version of "Nasir's Fast Break" has been landing me HUGE success. Give it a try for inspiration!

29 Aug 2014 faswich

Yeah, BTrain, you are right on getting at least the Plascrete/Deus in there, at least as opposed to the Public Sympathy. The Cyberfeeders/Ghost Runners will be more finalised after we get Blackat, and Refractor, which will push me more to use the Ghosts. I am just really hesitant about removing the triple cyberfeeders as they have been paying for themselves by installing the parasite when I only had two creds, or by ensuring I can use femme's bypass on next to no real credits. And I think the only way for me to get convinced is by trying out your deck as a whole to see how it handles itself without them.