Rosetta Stone (Winner, Jupiter SC, Binghamton, NY)

kwind 187

This version of HB is the most fun I've had playing corp in a while. I feel like it's light, flexible and interactive. I would recommend people who are frustrated by a lack of "fair" corp options give it a spin.

The idea evolved from the Trash Panda list I first saw a couple months ago and loved: https://netrunnerdb.com/en/decklist/39689/trash-panda-2-0-a-k-a-fastcoats-2nd-f2f-games-sc- I tried the list out in a GNK (it went .500 with two close losses - my runner carried me), then overhauled the ice suite and operations based on some of my personal preferences, play style and meta changes. The final version landed pretty close to the Under Armour list, from which I took a few ideas - the 1 ravana, the 3rd ichi for a fairchild, and swapping a MVT with a crisium grid while dropping the third architect.

Cards:

Mumbad virtual tour: This card does a lot of good things. It taxes shapers (I'm looking at you, Smoke) who can largely nullify a lot of your ice. It can be a brutal early game tempo hit if the runner clicks through your ice - and makes the stakes a little higher in the never advance game. Sometimes it creates scoring windows. Paired with assets, it makes Whizzard pay real money to trash your stuff. It's often a good Friends in High Places target to place on a server you'd like to discourage the runner from hitting. It puts a major dent in temujin contract (now it's 5 clicks for a net of 11 credits on an uniced server) and can be played with AAL after the runner targets it. And it sets up the deck's special sauce and my new pet card, Hellion Beta Test.

HBT: I tested a handful of different ways to try to decode the Sifr once it dropped. Ark lockdown for parasites felt like a dead card in too many games. Wasn't getting enough out of lotus fields (I don't love the rez cost for something that costs 2 cards to get through with Faust and gets spooned right away. Diluting your ice suite as a glacier build also makes some of the bad matchups like Smoke worse). Then I tried out HBT, and in its second game, it took out a wyldside/adjusted chronotype turn 2. I've found it's good in a lot of matchups. With fortuitous timing, it can take out many problem cards such as net mercur, Katie Jones, tech trader, R&D interface, DDOS, desperado and clone chip. You name it, as long as it's not a program. It is a little niche, however, and you have to build and play around its condition. It's important to play fast so the runner can't sit back and get rich. You ideally want it to land when the runner is poor and you don't have to invest much in the trace.

Friends in high places: I think everyone knows this card is good. In this deck, it can get you out the hole if you're poor (AAL + launch campaign will help you recover fast), replace trashed ice and put trashed defensive upgrades where you need them.

Brief Jupiter Games tournament report (10 players, but don't let that fool you. The players who were there were all legit, and it was as competitive a tournament as I've played in):

Some highlights before the cut included luck sacking a dyper Kate with an ABT score to rez 3 ice (he still managed to put a ton of pressure on me and get to match point - biotic labor/CVS to clear clot won it); friends in high places spam recurring crisium grid to keep an Andromeda from siphoning me into the dirt; and losing a super tight game I thought I had in the bag when a Dumblefork-style Whizzard vamped me to nothing and medium dug me, as I was on the verge of FA'ing for the win. Went into the cut as first seed at 5-2 based on strength of schedule I believe.

Post cut, temujin Whizzard outraced me pretty easily when I got a slow start to send me into win or go home territory. Then my HB went back up against the same Andy I saw in Swiss. This time, caprice nisei behind Turing helped me get on the board early with a corporate sales team score, and I drew enough ice to stymie his run economy. My runner (Andy) got wins over IG-49 and CTM to set up a rematch with the Whizz who beat me in Swiss.

In the final, just about everything went right for me. I was able to consistently pair economy assets with MVT, delivering major tempo blows when he clicked through ice to stop me from rushing agendas like I did in our previous matchup. Hellion beta test landed twice after I didn't draw it in our previous game (it took out wyldside and sifr). Friends in high places replaced ice he destroyed, and I built a taxing-enough remote to score out the old-fashioned way. Despite all of that, he still got to 6 points and might have won if I'd drawn one fewer piece of ice.

It's worth noting a lot of this deck's games go down to the wire. It's pretty resilient, can give you a lot of paths to victory but rarely delivers blowout wins. Still, in 60 games in Jinteki's competitive rooms, it's won 84% against Whizzard with a 76% win rate overall.

For anyone in the region who hasn't checked Jupiter out, I recommend it. The people are great, the space is big and they run top-notch events. Last year's SC had much better turnout; this year it was rescheduled after being snowed out on the originally-scheduled date. I understand they applied to host a regional this year. People in the northeast should come check it if they're approved. You won't regret it.

7 comments
13 Feb 2017 CodeMarvelous

Gotta go fast! looks great congrats on the win!

13 Feb 2017 CodeMarvelous

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13 Feb 2017 divadus

Would it be fair to say that Beta Tests (both Hellion and Accelerated) won the day?

13 Feb 2017 kwind

I'm not sure I'd say the beta testings won the day by themselves, but they were both important cards that came up big in a couple important spots. I think of this build as a deck that gives you a handful of different ways to win based on the matchup and the tools you draw. Sometimes you can rush to 4, then shore up centrals while you biotic labor until you win. Sometimes caprice nisei can let you score out (I personally think 1 caprice is the right number given her influence requirement and that rumor mill is a thing). Sometimes HBT and MVT can give you windows by creating big disruptions in the runner's rig. Sometimes the never advance game in a taxing remote will let you bluff your way to the win.

ABT definitely won the dyper game. I think it came up big against Andy in the quarterfinals top because I got a free fairchild 3.0 on HQ with it, with an ichi and an eli already rezzed there.

I usually fire it a lot, but for whatever reason, the odds generally weren't in my favor most of the rest of the tournament as far as the number of ice vs. agendas left in my deck, or the risk factor at those points in the game (if we're both at 4 points it may give me a little more pause). My opponents also did a good job of not giving me many windows to fire them with Jackson on the table... I maybe had two opportunities to do that the entire day. I maybe fired ABT's ability 4 times in the entire tournament? I only have 16 ice, so I'm not old foodcoats.

I think it's fair to say in the finals, I absolutely don't win that game without HBT. He got to 6 points despite losing his wyldside second turn and I believe SOT and sifr not too much later, leaving him poor and with his major engines dismantled. At another point, it took out a security testing and desperado when the runner was poor and gave me a pretty good-sized window. I think those were its two highest-impact games.

14 Feb 2017 lukesim3

Congrats on the day! I'm glad people are taking Trash Panda in new directions. The deck was a beast for me at Worlds and nearly took down a subsequent SC. I always wanted to find room for the Crisium, but could never do it. How did Eli work out? Was it worth the influence for you?

14 Feb 2017 kwind

I actually never saw the original worlds list until now. I saw your Toronto SC list, was really intrigued and fell in love with it the first time I played a game with it. Here I thought HBT was a major innovation on my part. You beat me by months :)

Eli isn't as strong post-paperclip, but I'm still a fan. I've got fewer economy cards than your versions and was seeing way too much Yog and Smoke for a while, so I had to mess with the ice suite a to solve those problems and get the rez to tax ratio right for my style. Based on my experience, I think your ice suites are stronger early game, while mine encourages click-throughs that tend to reach a tipping point where I start to noticeably pull ahead a little more in the mid game. It would be interesting to compare notes sometime.

Huge fan of crisium grid. I find it can do a lot to shore up the deck's weaker matchups, and it doubles as a third MVT most of the time because most runners still have to clear it out of a central to take advantage of their power cards (siphon/indexing/legwork/medium/temujin/datasucker/vamp).

20 Feb 2017 Mirilu

Thanks very much for this list! Playing this deck is really fun still in the actual meta! Went with it undefeatet in a 13 people store championship this weekend and it brought me to my first victory in a store champ! Corporations power is back! :)