Code Gate Perfection (v3)

YeyaSwizaw 25

A probably terrible code gate focused deck, to make use of Encrypted Portals and Mutate!

Mutate the Pups, and they'll either become another code gate (yay) or one of the expensive barriers / sentries (yay).

2 comments
16 Aug 2014 Dydra

Absolutely no clue what's up with the 3x Closed Accounts and 3x AM ... AND 3x Interns ...

You need 1 max 2 x CA .... Considering the amount of useless operations you have in your deck ( and they are a lot), you should - scratch that - you MUST have at least 3 Precog if you wanna maximize on the Mutate ...

The Sunset I also feel is not deeded at all ...

16 Aug 2014 YeyaSwizaw

Hah, yeah, the AM and Interns were just messing around with endless Sundew recursion to be as annoying as possible which while fun doesn't really achieve much.

I'd definitely be happy to swap out some Closed Accounts too, if that's all I need. Precog is definitely good and is basically not in because I forgot it existed.

As for sunset, it seemed nice after a bad Mutate, but also I have a friend who likes Esher.