Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Tournaments | ||
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Aldershot GNK | #1 of 8 | lpoulter |
Aldershot Netrunner Store Championship 2018 | #7 of 28 | lpoulter |
Bromley Store Championship | #2 of 16 | Ollie |
Double Play Community-Event in Berlin! | #4 of 30 | Watzlav |
Game Theory - Store Championship | #3 of 8 | bigfleet |
Reading SC - Eclectic Games | #20 of 43 | Ollie |
Rien ne va plus Store Championship | #1 of 12 | CopperBoi |
Saturday GNK at KahveRengi | #1 of 9 | Watzlav |
Store Championship Atlantis Hamburg | #2 of 21 | Watzlav |
Stratford (London) Store Championship | #4 of 20 | percomis |
UK Rankings Finals - 2017 | #1 of 24 | lpoulter |
UK Rankings Finals - 2017 | #13 of 24 | leachrode |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Brain - CI | 0 | 0 | 3 |
Inspiration for | |||
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Another Brain Melt CI! 2nd place Victoria,BC Store Champs, | 1 | 0 | 1 |
Audacious CI | 0 | 0 | 0 |
Brain Melt CI (1st Yellow King SC) | 2 | 0 | 0 |
Quick Death | 1 | 1 | 0 |
Brain Melt CI -1 Jeeves +1 current | 0 | 0 | 0 |
Brain Rewiring is Not Dead (MWL 2.1) - Brooklyn Strat SC 1st | 5 | 5 | 2 |
Include in your page (help) |
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I believe this is the best deck in Netrunner at the moment. List originally copied from @percomis Worlds list
I've been playing and refining the list since Worlds with the general aim to reduce time to combo (T2C) as much as possible. Speed is the best answer to hate.
With T2C in mind I'm running all 3 SOF which makes for an ugly 21 points. I've also added a director Haas after copying the idea from @netjogging. This makes for an even uglier 23 points. However she is an extremely flexible card essentially acting as a 4th biotic and allowing you to score the base combo faster, an extra click is the most flexible combo slot of all. She also opens up more lines such as scoring 7 with a double purge in a single turn. Further more she is rarely stolen as the runner is often poor in an effort to keep up with your speed.
The other major change from the Percomis list is Punitive Counterstrike. This is an extremely good card in this deck, as mentioned the runner is often poor and forced to play aggressively. Counterstrike wins around 30% of games.
Further credit must go to @leachrode with whom I jammed many test games of this list and who helped refine it.
23 comments |
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4 Dec 2017
Seamus
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4 Dec 2017
percomis
Hey, grats and thanks for the shoutout :) How do you utilize Punitive exactly? After you get Sifted? |
5 Dec 2017
lpoulter
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5 Dec 2017
davidbillskog
How often and when do you score Efficiency Committee? When I tried this deck it seemed I never scored that one. |
5 Dec 2017
leachrode
The other more common situation is against someone who has no way to stop you scoring out but has some meat damage protection (jarogniew mercs or citadel sanctuary normally) and is rich enough that you probably can't punitive them through it, but who is also lacking in ways to get accesses enabling you to draw a lot of cards (this happens very often against anarch around turn 6-8. Effcom enables multiple separate score out paths in either 1 or 2 turns once you've drawn all your scoring pieces. In an ideal world you never bother and just combo everyone turn 2-5 before they draw any of their hate but it's a secondary plan.
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5 Dec 2017
lpoulter
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6 Dec 2017
EnderA
What's your strategy with regards to purging away Tapwrm protected by Sacrificial Constructs? Usually a waste of time? |
6 Dec 2017
apo
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6 Dec 2017
leachrode
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6 Dec 2017
lpoulter
Yeah use her mid combo in a spare SFMM slot as a BL replacment or use her to pay for the click for a 2nd SFMM for CVS's. |
8 Dec 2017
apo
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9 Dec 2017
lpoulter
Yeah never done turn 2, turn 3 is my record for full combo. Turn two would be more likely down to some element of cheese, runner with one card in hand and or putative. |
9 Dec 2017
lpoulter
Yeah turn 3 is my record for full combo. You could turn 2 with some cheese like runner one card in hand or punitive. |
10 Dec 2017
rwknoll
What kind of cards or strategies cause the most disruption to this deck? Based on what you are describing, it seems like a player would need access to good AND fast economy options, an AI that enables aggressive running, damage protection, and a Clot lock with more than one SacCon in play, all within the first 3 turns or so. Or is there some other card or combo that successfully interferes with your game plan? |
11 Dec 2017
triorph
I assume this deck is running Best Defense for the SacCon, but it makes me wonder why you have Scarcity of Resources as your current? If the SacCons are 2 to play then you can't BD them. This deck seems pretty refined but its definitely assuming that there's not much Employee Strike around. |
11 Dec 2017
lpoulter
yeah play the deck risks ES. The scarcity is a combo card really forces Hayley to have a davinci with two counters on to insta speed sac cons. If they don't install them they run the risk of you playing scarcity click one on combo turn. |
13 Dec 2017
lpoulter
15 credits SFMM (1), EFC(2), Food(1) SFK(3), BL(3), Mem(2), audacity(1) *can do same with vit but first kags on food Beats no clot - can beat on clot with Hass or pre installed jeeves or CVS biotic - 4 - 4 biotic - 5 - 8 biotic - 6 - 12 sfmm (ec, ec, food) - 5 - 13 sfk (ec, ec) - 4 - 13 sfk (ec, ec) - 3 - 13 adv, adv ec and score - 1 - 15 take ec clicks - 4 sfk (ec, gfi) - 3 - 15 archived (sfk) - 2 - 15 sfk (ec, gfi) - 1 -15 score ec and take clicks - 4 archived (sfk) - 3 sfk (gfi) - 2 audacity (gfi) - 1 -15 credits |
I worked so hard not to be a meme this year...