Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Humanity's Shadow |
Future Proof |
Creation and Control |
Fear and Loathing |
Intervention |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Derived from | |||
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Demo Deck: Fix it Kate | 1 | 0 | 4 |
Inspiration for |
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Include in your page (help) |
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This is the second version of the Demo Decks I've been working on.
A little background: The Chilean Community for Netrunner has been growing since the game's launch. It has always been a niche game that saw it's peak in popularity somewhere between 2014 and 2016. Recently we have decided to promote the game ourselves, and attract new players.
With that in mind I took the task to prepare a Demo deck as simple as possible to explain the most basic aspects of the game. This deck and it's counterpart are thought as a 1st approach to the game, the first hands on after a scripted explanation of the game.
The deck was built with the following objectives in mind:
-To teach both players about the basic mechanics of the game: turn structure, economy, installation.
-To teach the runner how to set up a rig.
-To teach both players the run mechanics.
-To theach the corp player the virus counters and purge mechanics.
Several mechanics have been left out to keep things simple: Double clicks, terminal operations and currents. Recursions and play from the heap has also been left out to reinforce the idea that 1 click = 1 action. (This was fixed in the HB deck as well by removing archived memories). While I didn't restrict deckbuilding to the core, I wanted to include the most simple and straightforward cards to show the game.
Some changes from the previous version:
Removed Injection Attack: in the couple of plays I gave the deck injection attack ended up being a redundant card.
Replaced with Dirty laundry: reinforces the need to run, and it moves the flow of the game.
Removed Legwork: While the idea is to make the decks easy and straight forward, I decided to change this one for R&D interface. Both to show that some core mechanics can be modified and to reinforce running into R&D, as I saw in the demos the runners tended to forget they could do this.
Removed Dinosaurus: The console was doing nothing for the deck. I temporarily swaped this for the gauntlet at the suggestion of a friend until I find a better console. I'm open to suggestions.
Changed 2 Gordian blades for ZU.13: To balance things out. The cloud and link mechanic are a bit more complex than what I want, but I prefer to have a lower str icebreaker to even the field.
Reduced the number of crypsis: during the first demo crypsis became a crutch for the player, he stoped drawing and lost tempo charging it. I replaced it with corroader to ease the interaction with some ice.
Introduced Professional Contacts: it helps to encourage draw.
Deck to be played against: Demo Deck: Defensive HB 2.0
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