This deck is built to do 3 things: 1) Run; 2) Get Money; and 3) Protect Resources.
.: RUN
Adam's directives obviously stress the usefulness of running early and often. Turning Wheels are used to help enhance the natural ability of Neutralize All Threats. Special Orders help with tutoring, and Test Runs help with both tutoring and recurrence in case one of my icebreakers gets trashed. The icebreakers included are Corroder (cheap, barrier-breaker, and strength flexibility), Mimic (cheap, only 1 influence, and sentry-breaker), and Gordian Blade (code gate-breaker). I toyed with switching Gordian Blade for a Zu.13 Key Master to save on influence and install credits, but ZKM just ends up being way too expensive for Adam to keep up with. Finally, a Faust is included for flexibility (i.e., sentries with strength too high, not having enough credits to play out the rig, or end-game play when max hand size is huge anyway because of Brain Chip). And don't forget the ability to click through a subroutine with Always Be Running!
.: GET MONEY
The deck's economy is largely clickless via Aesop's Pawnshop, Daily Casts, Data Folding, and Dirty Laundry (which doesn't cost an extra click for the run, since I'm running every turn with ABR anyway). Using Aesop's also gives you some flexibility if a particular directive is really killing me at a moment in the game. Trash it, get 3 credits The deck plays 1 extra Safety First, 1 extra Neutralize All Threats, and 2 extra Always be Running for this purpose (+ for Independent Thinking or, at their worst, Faust fodder). 3 Sure Gambles are also there for some quick credits and 2 Armitage Codebusters are there for a real pinch. Once I get a rig out, the Multithreaders are a real credit-saver as well.
.: PROTECT RESOURCES
Over 50% of this deck is resources, making it very vulnerable to All Seeing I (or really anyone who wants to tag and trash). 3 New Angeles City Halls are played in the deck to help prevent tags. I use Dr. Lovegood on NACH during my turn to prevent NACH from being trashed if I steal an agenda, and I always make sure to have at LEAST 2 credits available when the Corp's turn beings to avoid a Sea Source.
Other Notes:
Like many Adam decks, this deck is vulnerable to an early Scorched Earth if I can't get a NACH out fast enough. Public Sympathies to increase max hand size helps with this, as do Brain Chips (once I start scoring agendas). Drug Dealer can also be played to give that extra card during the Corp's turn (and can later be trashed to Aesop's for credits, trashed to Independent Thinker for cards, toggled on and off with Dr. Lovegood, or kept around to continue the joy of card drawing).
So far in playing, I've found the deck's biggest weaknesses to be an early Scorch, double Snare (accessing 2 cards from HQ), and tag storm (Midseason in particular). I had a Film Critic in deck previously to protect against Midseason, but found it minimally useful. Instead, I've been trying to sidestep Midseason by getting my max hand size high enough that even a double Scorch wouldn't kill. Then, slowly (and expensively) removing tags (while sadly watching the Corp trash my resources). Definitely not a perfect solution, but I'm torn on whether I want the Film Critic back in to protect against a single card that I may or may not play against. (I also looked into including a Paper Tripping, but couldn't find the influence for it... and, again, didn't know how badly I wanted/needed a card to protect from tag storm.) Thoughts?
Replace Faust with a Datasucker, and one of the “redundant” directives with an e3 Feedback Implants? Or, if not the Datasucker, then add Networking?