Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Trace Amount |
Cyber Exodus |
A Study in Static |
Creation and Control |
Honor and Profit |
Upstalk |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Corporate Sponsorship v2 | 0 | 0 | 6 |
Include in your page (help) |
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The goal of this deck is to run broke, and then use credits gained from the corp rezzing ice to install programs and hardware, as well as pay for using icebreakers if necessary. There is a lot of recurring credits available to pay for icebreakers, so the intent is to have that available if needed. In the ideal play, the corp is effectively paying you to get your rig out.
The early game 'engine' for this deck revolves around Personal Workshop, and installing programs and hardware on it. Prior to a run you dump all your credits into installing cards/play events/etc. and use whatever remains to pull power counters off of items on your Personal Workshop(s). Then you pick a server and run, hopefully forcing the corp to rez ice to stop you (otherwise you get free access). The credits from that rez should hopefully provide enough econ for you pull out the necessary icebreaker, break through the ice, and continue (ditching any remaining credits if necessary by pulling counters off of personal workshop).
For expensive ice, Crescentus (recurred with clone chip if necessary) can be used to derez for a potential twofer down the road.
Icebreakers were largely chosen because of their low cost to install/use. Overmind is there for the early game prior to getting the whole rig out. Deus X is there for the emergency situation (either scary ice or June Bugs, Snares, etc.).
I think the remaining cards are fairly self explanatory and mostly synergistic. I decided to have a small drip economy since there is a lot of link in this deck (to reduce the tag and bag threat) and some money available at the beginning of each turn to get some cards installed could be very helpful.
10 comments |
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26 Jun 2014
cpsubrian
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26 Jun 2014
Aesynil
I have been playing a fair amount of Nasir, and can hopefully help. first of all, both compromised employee and social engineering are so-so: Remember, you lose those credits after the corp rezzes the ice, so you have to use it up on your workshop anyways. I am not sold on the Omni-drives: Yes, mem + an extra credit is nice, but your deck is too big and you HAVE to cut down to 45. You are utterly dependent on getting those personal workshops out, and 54 cards is way, way too much. One card I would highly, highly recommend after my own testing is Professional Contacts. It lets you cycle your deck WHILE getting cards to put on personal workshop. You get to a point with Nasir that the ice is rezzed, their are assets to trash, and you have to click for credits. Then the corp puts down a Quandry in front of their assets, and you're still stuck out. ProCons helps with that. I'm actually trying out Underworld contact myself - Nasir tends to be very, very click starved, so drip economy may be the way to go. I'm not sold on you needing the 3 Helpful AI's for 'em, though. 3 dysons + enough draw should be fine. Beyond that, I'm sure I could say more, but those are my initial impressions! P.S. I'll say it again; you HAVE to get your deck size down, to at LEAST 46 or 47. Nasir is inconsistent enough, and is very, very unique in his playstyle. YOu need to add consistency. |
26 Jun 2014
Aesynil
I meant creds and cards, not cards and cards for ProCons, but the point still stands ^^ |
27 Jun 2014
LegalizeStimHack
It maybe too early to say but, Nasir main here. I agree that you need to cut down on cards. You have the right Idea running lots of recurring credits and PW. I don't agree with running Datasucker though. If you are playing Datasucker then you want to get it out early so you can insure you get it rolling fast. That goes against Nasir's play style of running and making corp rez ece to pay for your rig. If they rez ETR ice then you dont get your virus tokens. I would try running big breakers. That way when you have all the ice up and rezzed you can break it cheap. |
27 Jun 2014
Castings
Thanks for the comments.
With regards to competitiveness, I'm not sure this identity could really be competitive, but I'm playing around with it, maybe I/we will come up with something interesting.
Like I mentioned in my comments to cpsubrian, I will likely get 2-3 Professional Contacts into the deck for the reasons you outline. It was a card that I had included in an earlier rev but had taken out while trying to trim. The helpful AIs were dual purpose, link + an emergency ice breaker boost if needed, I see your point, but I'm not convinced that they aren't worth trying.
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27 Jun 2014
killionaire
Nasir NEEDS Parasites. More than any other card. That way you can annihilate 0 strength ICE before you encounter it, so Popups and Quandries don't empty your account. |
27 Jun 2014
cpsubrian
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28 Jun 2014
Castings
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SMC has anti-synergy with Personal Workshop .. which is a bummer. Special order is ideal, but hard to splash for. However, SMC does pair decently with the ID. For example, running into a hive or something would let you just get out any program costing 3 or less for 'free' (the cost of the 2 clicks).
Replicator almost worth it here, but you're already at 54 cards.
You need some form of econ. A single opus will probably do. Once they have the ice rezzed, you have to get through like normal, don't forget :)
Overall I like the concept. Though its not always the goal to make every deck uber-competitive, I think its important to think about why you would run this ID vs. some other. My instinct is that this deck wants to be able to run fearlessly much earlier on than other identities. I think this list is well on the way, but might be missing a few opportunities. Faerie comes immediately to mind.