Paige Caissa

Saikron 37

This deck is essentially Paige Piper slotted into an old Quetzal deck, but it runs quite differently. You want PP in your opening hand, and you install one thing per turn. If you don't have one of your PP targets in hand, you can click to try and draw one. This is a little counter intuitive, but using IHW and clicking for cards when you already have PP targets in hand is actually slowing this deck down. In fact, paying to use IHW is pretty much always a mistake. It's here for flatline prevention.

This is equivalent to a deck filtering draw engine with the upside that you can Clone Chip your Knights and Parasites back into play during a run. The downside is that a surprise Chronos Protocol can ruin your day and damage can make it difficult to decide when to filter with Paige.

Unless you have Retrieval Run in your hand, I would just try to install Femme for 9. Use the Retrieval Run to get a second Femme Fatale for a new token later.

You'll notice that this breaker setup has some problem areas - namely high strength sentries and code gates. You need to get creative with your Femme tokens, Knights, Datasuckers, and Parasites to deal with that problem ICE as efficiently as possible. That said, when you install Yog.0 with 3 rezzed Enigmas on the table, you'll wonder why you were ever mad that you didn't have a "real" decoder. Depending on the situation, it may be more advantageous to hold your Knights in hand rather than install and discard your playset with PP.

One card that I'm considering is Symmetrical Visage instead of IHW. Like I said, IHW is purely flatline prevention here, because drawing 3 for a click is often no better than drawing 1 for a click with PP.

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