still learning

EKD137 2

all suggestions welcome

4 comments
22 Apr 2015 GPWK

Have you considered Trick of Light? With all of that advanceable ICE, it can let you Fast Advance Project Atlas, or salvage the advancements from a failed Project Junebug. It's one of the few cards that has been in every Because We Built It deck I've ever built.

22 Apr 2015 EKD137

What would I pull out to make room the only slot i can see is replacing 3 Mushin with 2 tricks.

23 Apr 2015 RS14

The morph ice doesn't really work well with commercialization or your ID, because there's almost never any reason to advance it more than once. Fire Wall, Ice Wall, and Hadrians Wall always benefit from more advancements. If you want a code gate, Wormhole lets you effectively turn your recurring credits into money.

I'd ditch Shadow (you have no tag punishment) and replace it with more end-the-run ice. If you want traps, replace Junebug with Aggressive Secretary. This works very well with end-the-run ice like Chimera and Ice Wall. It's also very potent without needing to use Mushin to get a whole bunch of advancements.

Unless Val is really popular in your meta, you've probably got too much bad-pub removal. You probably don't need any. A deck with ice like Chimera, Changeling, and Ice Wall generally doesn't suffer much from having bad publicity, because once the runner has all their breakers out, they can probably get through everything anyway.

23 Apr 2015 hi_impact

If you have Order & Chaos, I would recommend putting in 3x Asteroid Belt, 2x Wormhole, and 2x Nebula. It all depends what your plan is. Mushin-No-Shin must make a new server, so you can't put it behind your big ICE unless you install one with it, and that will be all 3 clicks.

I would remove the Chimeras, they are a bit too expensive to use and you aren't trying to rush the game quickly.