Rachel and Kit's Excellent Adventure: Little Red Dress

daytodave 1230

"Is that an agenda on top?"

"No."

"Take 10, your turn."


This is a riff on another Red Dress deck I built. This is still a rough draft; I only published because people I played against on octgn were asking for the decklist. If there's interest though, I'm happy to explain why I think that card over that other one, and hear suggestions on where to go next.

5 comments
1 Apr 2015 Ber

Looks hilarious :)

What does the early game look like for this? I guess you rush out Magnum + Torch, hopefully in a couple of turns?

1 Apr 2015 daytodave

Pretty much, yeah.

If you want a faster early game, cut 1x Legwork for 1x Corroder, and the three shaper fracters for Cyber-Cipher.

1 Apr 2015 FarCryFromHuman

Why did you go with event-based multi-access instead of interfaces? Set up time?

1 Apr 2015 daytodave

For R&D it's because of negative synergy with Red Dress. You always know what the top card is, so Maker's Eye is there to punish the corp for drawing non-agenda cards. This deck is an experimental riff on another Red Dress deck I built, and Maker's Eye is really there to plug one of that deck's main weaknesses.

For HQ, HQI is valid, but like you said, set up time. I want to turn Red Dress on as soon as possible, and for that I need:

  • 1-2 of and combination of Test Run, SMC, Torch, Fem, and Tinkering
  • HQ Multiaccess
  • Money

Legwork/Utopia Shard works better for this because it's easier to have a card in hand than it is to have 1-2 HQIs set up. Legwork also synergies with Kit, who want to make one power run per turn.

1 Apr 2015 FarCryFromHuman

Ok, glad I was on the right track there. It's too bad Crisium Grid is a problem, but you can't build around everything I suppose. I think in this deck the speed of setup is worth it. Getting the stranglehold early is more important than not having to trash an eventual grid.

You must be logged in to post comments.