Hudson 1.0
Hudson is a first series Bioroid, thus each of his two subroutines can be broken for a click. Both subroutines prevent the Runner from accessing more than one card from a successful run. While possibly best serving to protect a central such as HQ or R&D, he has potential for amusing tricks on a remote server as well.
Pros:
• High strength to rez cost ratio, right where you want your Code Gates to be. Multiple subroutines is also beneficial, unless facing a Grappling Hook.
• Outside native Yog.0 range, but vulnerable to Yogosaurus.
• One influence is highly splashable into other factions.
• Doesn't care where the multi-access is coming from - Run event, virus or Interface - he will prevent any more than one access.
Cons:
• Like all 1.0 series Bioroids, he's click breakable and a determined Runner will be able to punch through.
• Within D4v1d range, although unless combined with an e3 Feedback Implants, this is an expensive drain on the program's counters.
• No end the run subroutine, so if the Runner only cares to access one card, Hudson is just ignored.
Combos:
• Like all Bioroids, Hudson combined with Heinlein Grid is going to cost the Runner all their credits if they choose to spend a click breaking his subroutines.
• Obviously Stronger Together makes for a 3 rez, 6 strength Code Gate, which is an excellent strength:rez ratio.
• Project Wotan agenda counters can make a highly expensive "end the run" subroutine if the Runner has no clicks left. • If the Runner accesses Toshiyuki Sakai and then Sakai bounces, the newly installed card may not be accessed, making a safe Agenda install possible.
• Can make for a surprising rez when Noise is running the Archives intent on stealing multiple Agenda, buying time to Jackson Howard them back or shore up defences.