Utopia Shard

♦ Utopia Shard 7[credit]

Resource: Virtual - Source
Influence: 1

Whenever you make a successful run on HQ, instead of breaching HQ, you may install this resource from your grip, ignoring all costs.

[trash]: The Corp discards 2 cards from HQ at random.

Limit 1 per deck.

Illustrated by Seage
Decklists with this card

All That Remains (atr)

#100 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Rulings
  • Updated 2022-04-24

    If the Runner returns Utopia Shard to their grip with Steve Cambridge, can they then install Utopia Shard?

    No. In order for Utopia Shard to install itself with its ability, it must already be in the Runner’s grip at the time the ability would meet its trigger condition.

Reviews

If there was a run event that said:

"Make a run on HQ. If successful, instead of accessing cards, the Corp discards 2 cards at random. If the run is unsuccessful, return this card to your hand."

That'd be a great card, right? Utopia Shard is that, but so much more flexible. You can make the run, then trigger the effect you want it (like when you see the first card of a Cerebral Imaging combo, or SEA Source / Scorch / Scorch, or are about to hit archives for some other reason). Or you can get the effect WITHOUT EVEN RUNNING ON HQ.

Fantastic, fantastic card.

(All That Remains era)
1957