Peer Review

Peer Review 4[credit]

Operation: Transaction

Influence: 2

Reveal all but 1 card in HQ.

Gain 7[credit]. You may install 1 card from HQ in the root of a remote server.

Peer reviews are the difference between living in the arcs and living in the slums. Cloneline gengineering never made anything as vicious or cutthroat as a Jinteki scientist.
Illustrated by Matheus Calza
Decklists with this card

Elevation (elev)

#55 • English
Startup Card Pool
Eternal Card Pool
Printings
Rulings
  • Updated 2025-06-30

    The Corp plays Peer Review, reveals all but 1 card in HQ, and then installs a card. Does the Runner get to know which card was installed?

    No. Each paragraph of Peer Review's text constitutes a separate ability, and cards revealed by an ability only remain revealed until that ability finishes resolving. Since the reveal effect comes from Peer Review's first ability, the cards in HQ return to their normal unrevealed state before the Corp resolves the install effect in its second ability.

  • Updated 2025-06-30

    The Corp plays Peer Review and gains credits, allowing them to draw a card with The Zwicky Group. Is the card drawn in time for the Corp to install it with the last part of Peer Review's ability?

    Yes. Each sentence of Peer Review's text is an instruction, and conditional abilities like the one on The Zwicky Group have a chance to resolve after each instruction. The Zwicky Group's ability meets its trigger condition from the instruction to gain 7{c}, so the Corp will resolve that ability and draw a card before they proceed to Peer Review instruction to install a card.

Reviews

An economy card with a surprising amount of synergy out of faction.

It can be compared to Greasing the Palm. Peer Review provide one more credit, has no secondary text, cost one less influence and has the downside of showing your cards in hand.

But out of faction, that lower influence cost is what matters a lot. With Nebula Talent Management: Making Stars, Peer Review can be used, once the ID is flipped, to score out from hand a 3-2 or 3-1 agenda.

In NBN in general, you can use Sudden Commandment to fast advance from hand any 3-2 or 3-1 agenda, provided you are at threat 3. Of note, this can be done in Jinteki by importing Sudden Commandment.

With Plutus, it can install an agenda clicklessly to be scored. Plutus can also be imported to Jinteki.

In faction, it is quite useful for corp that want to go faster by getting economy as you install a card. It is especially good for PT Untaian: Life's Building Blocks because it allows PT to use 2 cards in one click, thus pushing PT at the threshold of 3 cards in hand for the ability to trigger.

Of course, giving information about which cards you have in hand is bad, unless you were at 2 cards, in which case it has no drawback.

The art is exactly what I would expect a peer review to be (even if today's reality is actually more boring), with a quote that tells everything, going well with the art and name. Excellent design!

(Elevation era)
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