Double, Double, Toil and Trouble - Fun Deck Cambridge 2015

Zouavez 156

This is the deck I brought to the 2015 Cambridge Regionals. See my corp deck here:

http://netrunnerdb.com/en/decklist/22159/dain-bramage-fun-deck-for-cambridge-regionals-2015

I haven't been playing often enough to be competitive, so I brought some more fun decks. The goal of this deck is to provide late-game inevitability through pumpable breakers and tons of econ. This is accomplished through a few different combos.

Strategy:

The first combo is Starlight Crusade Funding and Adjusted Chronotype. Playing these two cards allows you to play normally, except all doubles only cost 1 click. This of course works well with the plethora of double events in the deck.

Since the deck runs so many double events, and most double events cost money, Prepaid VoicePAD seemed like a good fit. I like it in this smaller deck size as well since you can find it earlier. With Prepaid and Starlight, click 1 Lucky Find for net 8 credits is not uncommon!

The breaker suite is mostly assembled using Test Run + Eureka. Usually you draw until you find this combo (feel free to ditch breakers along the way), gain money, and play Test Run click 4. If your opponents are unfamiliar with Eureka, as most competitive netrunners rightly are, you will get some confused looks at this point. Next turn, remember NOT to draw before playing Eureka. Same Old Thing greatly help the consistency for both events.

The breakers are not optimal for any given ice, but they are optimized for all ice. It is essential to play Garrote over Mimic for example because you can pump the strength to break Archer, Ichi, etc. Femme could also work depending on your meta. Battering Ram is good because it only costs 3 credits to break Eli and keeps its strength (surprisingly useful). Snowball or Corroder would also work, but stay away from Lady and Morningstar since they both compromise your late-game inevitability. Lady can run out of counters and Morningstar flops against Blue Sun or extra-large barriers. Sometimes, installing a breaker from hand can be the right play, especially with Battering Ram.

Once you've played through your deck's economy, there is 1 Levy to recur everything. Usually you'll pitch Levy early game after overdrawing and use Same Old Thing. Ideally, you want at least 2 VoicePADs and 3 Power Naps played along with the Starlight Chronotype combo and your breakers.

Strengths:

This deck's supreme strength is being able to get in everywhere. It's usually too slow to beat faster decks, but is great against glacier.

Weaknesses:

This deck is very binary in that certain cards can turn it off completely. For example, I had a Chronos Protocol scored against me with my Garrote in the heap. GG. Other things to watch out for:

Tagging - They can trash Chronotype and leave you with 3 click turns

Blacklist - Similar to Chronos Protocol

Excalibur - You can't break ice without the three main subtypes

Kill Decks - You have no protection but money

Changes:

I think for what it is, this deck is relatively stable. I wouldn't change much unless I were making it into a different deck. The most notable change would be to include Beach Party, Game Day, and Gene Conditioning Shoppe to take advantage of existing synergy. I've tried this and found that it delayed the already long setup time for too little payout. One thing I would add is a Plascrete to combat Midseasons decks.

4 comments
10 Jun 2015 FarCryFromHuman

A single Atman would your Excalibur issues... But then you'd need as well.

10 Jun 2015 Toomin

Have you thought about swapping either diesel or quality time for 3x Game Day? With an additional 3 doubles, your Power Naps become that much better! You also get them for 1 click with SCF. You could get up to 5 cards of draw for 1 credit and 1 click! I know in most situations it won't be quite that perfect, but will probably fall somewhere between Diesel and QT.

11 Jun 2015 Zouavez

@FarCryFromHuman It would, but it would also compromise the simple efficacy of the deck to address an uncommon problem.

@ToominI would definitely keep x3 Diesel. The advantage of Game Day over Quality Time is that it's cheaper (slightly less relavant with VoicePAD) and contributes to Power Nap. However, Game Day doesn't let you overdraw at all and generally draws less. In addition, when drawing for Starlight Crusade early game, it costs an extra click. With Power Nap, having x3 Game Day would probably contribute an extra 3-6 credits over the course of an optimal game. I would maybe swap x1 QT for x1 Game Day, but I feel that it would slow down a deck that is already slightly too slow.

11 Jun 2015 FarCryFromHuman

@Zouavez I agree. I don't think it's a worthwhile change. Excalibur is pretty much only run in RP. RP is popular, but Excalibur is still not super common in the favored builds and is unique. Another solution with equal utility is Parasite but honestly I think you are fine. If you want to run an RP remote you can just run one of the two centrals without the sword on it, or possibly even jack out before you encounter it. In short, it's easy to play around it.