Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Trace Amount |
A Study in Static |
Humanity's Shadow |
Creation and Control |
Opening Moves |
Second Thoughts |
Mala Tempora |
True Colors |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Extreme aggression 2.0 | 1 | 1 | 0 |
Include in your page (help) |
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DBaTC done right. Play as never-advance.
If just 1 snoop counter lands PC's become that much more incredibly deadly. Stock up the hand with Shock, Snare and fetal AI to bring the hurt. Recur only damage cards with Jackson, concentrate the damage down as the deck runs out.
Take all of the Bad Publicity.
11 comments |
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14 Jan 2014
Mash
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14 Jan 2014
x3r0h0ur
It's also a credit tax even with mimic out. I'm not sure what I'd replace it with, it is certainly the weakest card in the set. Ideally this deck draws almost twice as often as normal decks. This accomplishes 2 things. Get to PC, and the have a 3-install turn. |
15 Jan 2014
db0
I think now that keyhole is coming out, you're going to have a bad time, especially at the early game if you don't get a Katana to help you protect R&D |
18 Jan 2014
Ajar
Snoop is an interesting way to help your damage plan along and support Punitive, although pulling a Plascrete from their hand would telegraph intent. I'm guessing you generally pull breakers or econ? |
23 Jan 2014
x3r0h0ur
Generally, sit on the counter until you need to inflict 1 more point of damage to kill the runner. If you know they're going to access a snare and they have 3 counters in hand, use your paid ability window to pop the counter and snag a card so they have 2 in hand. Or before a junebug. Or double PC...etc. |
Hey you already posted my next iteration of my Snoop + Neural EMP deck ! And you've done it so well. It's hard to cram all econ you need to make it works, especially Snoop and Punitive while keeping the Four Horsemen : Snare Shock Hokusai EMP. The only thing I doubt here is Tsurugi which I didnt practice but another chance to early deal 3 net probably worth its cost.