Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Rather than embracing the usual Shock-based defensive measures typical IG decks use, this is a fast-advance-ish build that uses Space Camp as its ambush of choice to fuel Trick of Light shenanigans. Does it work? Probably not, but it sure seems intimidating.
4 comments |
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29 Jan 2015
xarlstaunzund
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29 Jan 2015
greyfield
I thought about a regular trap, but I decided I wanted something slightly more durable against traps and slightly more menacing - hence the single Plan B, which is there solely to be a fifth advancement counter storage space. |
29 Jan 2015
greyfield
(although now that I think about it more, Ronin has a trash cost of 2 and could occasionally sneak out an unexpected win - it's probably slightly better than Plan B, even if it's odd in this deck) |
Looks like fun. However I would find a way to at least toss some Junebugs in there, so that when the runner hits two or three Space Camps in archives, you you have something other than ice and agendas to use those counters on and give you another possible win condition if set up right.