In Space Camp, No One Can Hear You Scream

greyfield 3915

Rather than embracing the usual Shock-based defensive measures typical IG decks use, this is a fast-advance-ish build that uses Space Camp as its ambush of choice to fuel Trick of Light shenanigans. Does it work? Probably not, but it sure seems intimidating.

4 comments
29 Jan 2015 xarlstaunzund

Looks like fun. However I would find a way to at least toss some Junebugs in there, so that when the runner hits two or three Space Camps in archives, you you have something other than ice and agendas to use those counters on and give you another possible win condition if set up right.

29 Jan 2015 greyfield

I thought about a regular trap, but I decided I wanted something slightly more durable against traps and slightly more menacing - hence the single Plan B, which is there solely to be a fifth advancement counter storage space.

29 Jan 2015 greyfield

(although now that I think about it more, Ronin has a trash cost of 2 and could occasionally sneak out an unexpected win - it's probably slightly better than Plan B, even if it's odd in this deck)

29 Jan 2015 Captain_Frisk

Why no sundews? Aren't must trash assets the key in IG?