Brutality v6

Shannon.L 117

It's almost - ALMOST - there.

This iteration of Brutality is a vicious monster - even if it doesn't look like it immediately.

The heart of the deck centers on three cards: Punitive, Self-destruct Chips, and IT Department. You want a punitive in your opening hand, and then you play glacier. Slowly build, looking to score a quick self-destruct chips if at all possible, stick a brain damage when you can. In a perfect world, get IT department protected by Fenris and Underway grid, and start filing it with counters while your drip economy ticks.

If you reduce the runner's hand size to 3, with a punitive in hand, you can literally throw a Vanity Project down naked. Get their hand size down to two, the Hades Project can be just as naked. if they steal, flatline. If they don't? Score.

Archived memories serves as 'repeats' of every other usable card in the deck, giving you (say) six hedge funds, punitives, or even IT department if the mood strikes you.

Blacklist counters recursion decks - noise and most shapers - fairly handily.

Underway Grid counters people that love to bypass your ice.

IT department makes your late-game ice too brutal to pass.

A very simple, very small and straightforward deck.

3 comments
4 Sep 2015 jmbostwick

Don't you worry about relying on Punitive kills without any way to get rid of a Plascrete? I feel like with your spare influence and room for cards in the deck that you might try slotting in Taurus or Shattered Remains or something, just to help you out there.

4 Sep 2015 Shannon.L

That's the thing - it doesn't rely on Punitive kills. If you want to? Taurus replacing Gyri is a great replacement (and I may do that, just because Gyri, while good, is underwhelming to me).

This deck really plays two games - it's a finesse, not formula deck. Punitive exists to make the early game surviveable; with 3 in 40, you'll probably have one in your first hand, and you'll probably draw the second one very quickly. Self-destruct chips are easy to score - and a single punitive after a vanity project with one brain damage or self-destruct is a kill.

Against Plascrete, you'll just need two.

However....

The real goal of the deck is to set up an impenetrable scoring server, which can be done with IT Department + an underway grid (or deep ice on your scoring server). The deck is weak to D5vid, yes (thus the need for deep ice), but the first time someone tries to Faust through a Strength 18 Fenris, you'll start to see just how vicious it can be.

Everything about the deck is designed to adapt - Punitive is for the early game, IT department for the late game. Gyri + IT department is for that moment when you've stuck enough brain damage/self-destruct chips to make it impossible for the runner to run safely. Blacklist targets recursion, and Archived Memories give you extra copies of whatever you need at the moment you need it.

If you can land a Punitive? Great! If they see it in your hand and waste turns digging for the Plascrete? Even better! The entire time, you'll be creating your perfect board state, opening scoring windows that most people can't as your ICE potentially spikes to impossible levels, almost always with horrid results (brain damage and program destruction). Eventually, you'll have either killed them or scored out - with the latter being more likely.

4 Sep 2015 Shannon.L

.... however, after reviewing this again? -2 Eve campaign, +1 Public Contracts, +1 Adonis Campaign. Eve just costs too much, and has been underwhelming.

Weirdly, another great add is Rex campaign, which does help with the bad pub you generate from fenris, or acts as a sure gamble no one seems to be willing to trash.