Exile - Your heap is your 2nd grip

Red Dead Dust 11

I tried to optimise the decklist of Ecowarmachine. A Maker's Eye Run, if the Corp is at matchpoint, cheaper memory, and only one Levy AR Lab Access.

3 comments
26 May 2014 Jashay

Yeah, one Levy usually does it in an Exile deck. Annoying when it gets sniped, but hey. I'm a little concerned about the code gate suite. Cyber-cypher is groovy, but it's a pretty big limitation. Yog won't get you through all the good code gates any more, Tollbooth and Inazuma are getting around, so you need it on the Dinosaurus... I wouldn't like to rely on a conjunction of 3 cards in a 50 deck, especially when two are not tutorable.

Not 100% convinced of the need for a grappling hook, either.

But looks interesting! How does it play out?

27 May 2014 Red Dead Dust

Grappling Hook is one of the strongest Ice-Breaker in every deck, which could play from the archives. An Archer is just "Okay, take your 2 credits". A Wall of thorns is "I will take the damage" and so on.

I haven't played it jet. Its from a friend of mine (See Exile - Dinosaurus 1.0) and slightly modified. I am usually playing the other side. And all programs are tutorable. So which are the two cards, that aren't tutorable?

But I think I should get a parasite in my deck...

27 May 2014 Jashay

Dinosaurus; without it you can't break bigger codegates. Parasite and/or Datasucker are never bad splashes