Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Pre-rotation decklist |
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Core Set |
What Lies Ahead |
Trace Amount |
Cyber Exodus |
A Study in Static |
Humanity's Shadow |
Future Proof |
Creation and Control |
True Colors |
Fear and Loathing |
Honor and Profit |
Card draw simulator |
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Derived from | |||
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Exile - Dinosaurus 1.0 | 0 | 0 | 4 |
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I tried to optimise the decklist of Ecowarmachine. A Maker's Eye Run, if the Corp is at matchpoint, cheaper memory, and only one Levy AR Lab Access.
3 comments |
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26 May 2014
Jashay
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27 May 2014
Red Dead Dust
Grappling Hook is one of the strongest Ice-Breaker in every deck, which could play from the archives. An Archer is just "Okay, take your 2 credits". A Wall of thorns is "I will take the damage" and so on. I haven't played it jet. Its from a friend of mine (See Exile - Dinosaurus 1.0) and slightly modified. I am usually playing the other side. And all programs are tutorable. So which are the two cards, that aren't tutorable? But I think I should get a parasite in my deck... |
27 May 2014
Jashay
Dinosaurus; without it you can't break bigger codegates. Parasite and/or Datasucker are never bad splashes |
Yeah, one Levy usually does it in an Exile deck. Annoying when it gets sniped, but hey. I'm a little concerned about the code gate suite. Cyber-cypher is groovy, but it's a pretty big limitation. Yog won't get you through all the good code gates any more, Tollbooth and Inazuma are getting around, so you need it on the Dinosaurus... I wouldn't like to rely on a conjunction of 3 cards in a 50 deck, especially when two are not tutorable.
Not 100% convinced of the need for a grappling hook, either.
But looks interesting! How does it play out?