Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Cyber Exodus |
A Study in Static |
Future Proof |
Creation and Control |
Double Time |
Honor and Profit |
The Valley |
Chrome City |
Old Hollywood |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Flatline Cybenetics v2.0 | 0 | 0 | 3 |
Inspiration for | |||
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Flatline Cybenetics v4.0 | 0 | 0 | 7 |
Include in your page (help) |
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Revision of a previous decklist I built. The goal is to use ice/brain damage to reduce the runner's handsize, and either set them up for the Scorched Earth, or to keep them so far behind through lack of card resources I can advance my ice fast and with ease.
3 comments |
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29 Sep 2015
Humanoids
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29 Sep 2015
TheLastPaladin
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How do you tage them in order to scorch them?