Flatline Cybenetics v2.0

TheLastPaladin 26

New deck designed to minimize the runners hand to reduce resources and options.

3 comments
1 Jul 2015 tiedyedvortex

Wow, that is substantially different! But I think this is better across the board.

Your agenda mix is strong. 9 of your 10 agendas only need 3 advancements, which puts significant pressure on the runner to check when you install a remote...but if they don't have a way to deal with Valley Grid, that could be an issue.

Economy is also pretty solid now. Dropping the Eves is the right call, as is adding in Hedge Funds and Successful Demonstrations. I'm not sure I would go with Beanstalk Royalties, just because Green Level Clearance is in-faction, but Beanstalk isn't a bad choice.

Valley Grid only fires if the runner breaks all the subroutines. A wise runner might click through the two trashing subs on Ichi 1.0, and then pay through the weak trace. To guarantee a kill on double Neural EMP, you need to reduce their handsize to 1, which requires a reduction of 3 from some combination of brain damage, Self-Destruct Chips, or Valley Grid. So ideally, you want two pieces of End the Run ice on your scoring remote with Valley Grid. I would need to playtest to see if your Eli and Fenris are enough to cover that.

One final thought: there are a few runner decks which focus on having massive hand sizes now, whether through Origami, Beach Party or Theophilius Bagbiter. They aren't super common yet, but Faust might change that. If you play a deck of that type, going for a kill is going to be bloody difficult, so make sure you have a backup plan; scoring two ABT/Vitruvius and a Hades behind an Ichi 2.0 is probably your best bet.

1 Jul 2015 TheLastPaladin

@tiedyedvortex Now, according to the ice, clicking through Ichi, is still breaking the routine.

Is there a reason Valley won't trigger off of that?

1 Jul 2015 TheLastPaladin

Ignore my previous comment. I misread..