Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Cyber Exodus |
Humanity's Shadow |
Future Proof |
Creation and Control |
Mala Tempora |
Honor and Profit |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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RUG Control | 0 | 0 | 4 |
Inspiration for |
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None yet |
Include in your page (help) |
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A control deck making fun of the RUG Magic deck. Green (Diesel and Quality time) is your drawing machine. Red (DLR) to punish your opponent trashing their cards and Blue controling the opponent by crushing their credits, derrezing its ices and even thrash them.
4 comments |
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28 May 2014
Diegofsv
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29 May 2014
Josh9000
This is a pretty interesting build. I've been struggling to find a good set of influence cards that fits Stirling and his low influence threshold. Never would have thought to use DLR but with Account Siphon and Same Old Thing being so prevalent (especially with the new crim central breakers) I could see this working really well. Do you tend to save the QT's for when you have few cards left or do you fast draw and find that you can play enough to avoid discarding? Also I've never used Running Interference but I'm curious what your experience has been. Is this mostly for late game remote runs or do you have different uses for it? Thanks. |
29 May 2014
Josh9000
Also just a thought, I use Security Testing pretty frequently and find it to be solid but usually I only use 2 because having more than one in play makes it difficult to use them both and keep the pace up, thinking I would drop one of those for an extra SOT since there is a pretty complete list of events here, but that's just me. |
29 May 2014
Diegofsv
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netrunnerdb.com - This is the updated version that I'm playing right now