What Happens at Wal-Mart (One Core Set)

capt_neb 34

Objective: Bait and switch, draw blood. Keep the runner poor, hospitalized and afraid.

Notes: Straightforward deck, tag the runner with Ghost Branch+SEA Source (or any of the cheap Sentry ICE) and tear them up with Scorched Earth and Private Security Force. Get Tollbooth and Hadrian's Wall rezzed with SanSan City Grid and some early Priority Requisition scores.

Advance either real agendas or nasty bait with Shipment from Kaguya, or use it to bolster the two Wall ICEs. Tollbooth on your main scoring server and a judicious Closed Accounts will keep the runner poorer than is comfortable.

Economy and draw shouldn't be a problem with the usual assets and operations, as well as Research Station and Anonymous Tip.

A strong main scoring server with inconsistent assets and consistent damage output should keep the runner at bay and let you score agendas, or just spear them if they get too bold.

Any and all feedback welcome!

2 comments
22 Feb 2017 MrAaronSA

I think you've done a great job here. One thing to test would be taking out SanSan City Grid and adding in a couple Snare!s. San san does open up a few fun plays with Posted Bounty, but otherwise it's not really helping you install and score agendas in the same turn. You can also go up to 49 cards, so maybe add a couple more money cards in?

22 Feb 2017 capt_neb

@MrAaronSAOoh, not a bad idea. I'll consider making that change, it does make a lot of sense. Thanks so much for the feedback!