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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Pre-rotation decklist |
"Is that an agenda on top?"
"No."
"Take 10, your turn."
This is a riff on another Red Dress deck I built. This is still a rough draft; I only published because people I played against on octgn were asking for the decklist. If there's interest though, I'm happy to explain why I think that card over that other one, and hear suggestions on where to go next.
5 comments |
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1 Apr 2015
Ber
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1 Apr 2015
daytodave
Pretty much, yeah. If you want a faster early game, cut 1x Legwork for 1x Corroder, and the three shaper fracters for Cyber-Cipher. |
1 Apr 2015
FarCryFromHuman
Why did you go with event-based multi-access instead of interfaces? Set up time? |
1 Apr 2015
daytodave
For R&D it's because of negative synergy with Red Dress. You always know what the top card is, so Maker's Eye is there to punish the corp for drawing non-agenda cards. This deck is an experimental riff on another Red Dress deck I built, and Maker's Eye is really there to plug one of that deck's main weaknesses. For HQ, HQI is valid, but like you said, set up time. I want to turn Red Dress on as soon as possible, and for that I need:
Legwork/Utopia Shard works better for this because it's easier to have a card in hand than it is to have 1-2 HQIs set up. Legwork also synergies with Kit, who want to make one power run per turn. |
1 Apr 2015
FarCryFromHuman
Ok, glad I was on the right track there. It's too bad Crisium Grid is a problem, but you can't build around everything I suppose. I think in this deck the speed of setup is worth it. Getting the stranglehold early is more important than not having to trash an eventual grid. |
Looks hilarious :)
What does the early game look like for this? I guess you rush out Magnum + Torch, hopefully in a couple of turns?