Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Cyber Exodus |
Future Proof |
Opening Moves |
True Colors |
Fear and Loathing |
Double Time |
Upstalk |
Up and Over |
All That Remains |
The Source |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Crazy Train | 11 | 8 | 4 |
Inspiration for |
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None yet |
Include in your page (help) |
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I had a hard time getting it down to 49, but this is the deck. Same as the last one, minus two ice, a marked, an acquisition, and a breaking news. It might be more consistent, but I'm not sure its noticeable. This is the variant calmisha played against.
IT remains a solid addition, but it seems like I should stream a few games to show my style because no one else seems to understand how i get it to work.
DBS & turtle are the most desirable cards to install and rez. sansan, pad, and it are after that. marked is occasionally something you fall back on.
4 comments |
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22 Jan 2015
Jashay
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22 Jan 2015
gumonshoe
turtlebacks is great. this spams remotes, so you get paid to do that. it gets better when you have two and you get architect to fire. and scoring license acquisition with turtles can make you money, too. |
22 Jan 2015
Snake Eyes
Interesting build. I totally get Turtlebacks working here - though IT Department seems like it would be harder to pull off due to the lower ICE count and high remote spread. Have you considered adding in Guard to prevent Inside Jobs on your IT Department server? |
23 Jan 2015
gumonshoe
I've not, because I often 2x or 3x ice the IT remote if I'm planning to turn it on (or SanSan occasionally). It's better for me if the runner pays for a couple ice and loses out at the level I want them too. |
How do you find Turtlebacks? They just seemed like a situational PAD Campaign to me