Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Trace Amount |
A Study in Static |
Creation and Control |
Mala Tempora |
Upstalk |
The Spaces Between |
First Contact |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Reina loves Donut | 1 | 1 | 0 |
Include in your page (help) |
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The plan of this deck is to be able to R&D lock the Corp by being able to run on R&D every turn through recurring credits. You have Cyberfeeder, Spinal Modem, and Dyson + Underworld Contacts for a maximum of 5 recurring credits and 3 credits a turn.
Mulligan aggressively for The Supplier to keep your deck setup costs low. Get Wyldside set up asap to draw through your deck. Daily Casts discounted by The Supplier will provide you econ for getting your rig up. Host Liberated Account on The Supplier to clear space in your Grip and for the discount, it will be important burst econ for when you need to make a major run. Eden Shard to make Medium runs more efficient; can be installed on the first run after the Corp purges virus counters.
If you need a fourth click that turn for whatever reason, Aesops your Wyldside and (optionally install a spare hosted Wyldside) on The Supplier to have your 4 clicks that turn and an additional 3 (2) credits.
Cyberfeeders for recurring credits for runs, installing viruses and for setting Atman strength. Spinal Modem for more of the same recurring goodness. Dyson Mem Chips to activate Underworld Contacts, provide more MU for your rig, and provide some defence against traces (hereby mitigating the downside of Spinal Modem and providing some tag protection).
Standard Anarch rig in Corroder, Mimic, Yog.0 and D4V1D but with additional Atmans to deal with strength 4 ice (hello Lotus Field) and any big ice. Datasuckers for icebreaking flexibility and Mediums for that R&D pressure. Parasites are always welcome.
8 comments |
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1 Nov 2014
Pinkwarrior
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1 Nov 2014
spanargoman
Thanks |
3 Nov 2014
moistloaf
I'm a fan of any Reina deck with Underworld Contact. This looks pretty strong, though I am never confident running Spinal Modem. I understand the desire for those recurring credits here, but Caduceus is back in a big way, and I'm not sure if it's worth the risk. |
4 Nov 2014
spanargoman
Hi Secondly, Dyson Mem Chips cost only 1 credit with The Supplier, so the second and the third Dysons drawn are still installed as the +1MU is always welcome for an Anarch and the link provides some comfort in a deck without Plascrete, NACH and Decoys. One Dyson out means you're only -1 base trace on Caduceus, two means you're +1, and three means Caduceus can pretty much be ran through for free. Plus once Mimic is out, I can always opt to break Caduceus for two credits. Also safe to say that Spinal Modem never gets installed when I'm playing against MN. Ash 2X3ZB9CY is the bigger problem I face cause Corps will dump a lot of credits into that trace. But this deck has pretty strong economy as well and Liberated Account can provide a good burst to beat Ash before running. I have found the risk manageable thus far, and there are still Cyberfeeders for recurring credits in the early game. It might be a possible weakness of the deck or a difference in meta so if you do try this deck let me know how you find it. |
5 Nov 2014
Pinkwarrior
I would strongly suggest to anyone who's unsure about it to try it out in a deck and let them decide them self of wether they personally feel it's worth the risk reward. As a side note Id recommend only using 2 in your deck as you don't want it down while your face checking stuff. |
15 Nov 2014
moistloaf
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16 Nov 2014
spanargoman
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26 Nov 2014
spanargoman
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I built something similar awhile ago using link UWC and Spinal and i like the approach. Personally i would edge my bets and get nerve agent in their you have in faction HQ & R&D multi access id use it. This would also work with your Eden Shard two as you can force the draw to then access the new cards once nerve is built up.