Breakers and Money Edward v1.2

thedryden@hotmail.com 17

I though I’d do something “weird” and play a very strait forward money and breakers deck. The general idea is simple, you want to focus on centrals as much as possible, using reoccurring credits and Kati to make sure you still have the resources to go after a remote if it comes up. This is a second version of this deck. I took it to a minor tournament last night and was surprised by how well it did. The only change I made was to cut a shard and a Day Job for 2 incubators. A couple of things to note in no particular order: 1) Only expect to use your ability 3-4 times in a game, which given how important most decks operations are isn’t that bad, particularly since it tends to leads to more accesses. 2) This deck can be a bit slow to start as your working to get your breakers and re-occurring credits online, day job can help a lot here as the influx of cash is usually enough to get an entire rig up. 3) This deck isn’t necessarily about blitzkrieg running, using Kati and reoccurring credits to full advantage for a more slow and steady approach can work just as well. 4) Maybe a little obvious but running on the hand without mutli-access can still be very effective with this deck.

2 comments
4 Feb 2015 esutter479

If you're going to use a dog breaker here, I'd recommend running a Chop Bot 3000 or 2 as well. You have good recursion, but you also need something to get the dog and/or Imp into the heap and be able to benefit from it, too, IMO. :)

5 Feb 2015 thedryden@hotmail.com

You know I haven't had to use Cuj.0 very often, and with deck space so tight I'm not sure what I'd cut for Chop Bot 3000.