Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Cyber Exodus |
Future Proof |
Opening Moves |
Second Thoughts |
True Colors |
Fear and Loathing |
Double Time |
Up and Over |
All That Remains |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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TWIY: From SanSan With Love [V2] | 1 | 1 | 0 |
Include in your page (help) |
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This is my current TWIY* Astrobiotics deck that I’ve been playing in tournaments and league nights now for a little while and steadily refining it with each release. This version is of All That Remains that I’ve played in a few recent tournaments, with the most recent ones going undefeated with it. It’s consistently been strong simply for its raw speed and FA chaining potential.
Although the deck archetype is nothing new, some friends have asked me to post this up as a reference, so here it is with a few card choice rundowns for those interested.
40 Cards vs 44 Cards. I’ve played TWIY* with both of these options but have drifted over towards the 44 card option more as of late. I’ve found there are a few utility cards I very much like to keep in the deck, but this deck is very easy to tweak back down to 40 cards if preferred.
E: Quick update with a switch below I've been playing is:
+3 Anonymous Tip +2 Daily Business Show -2 Reversed Accounts -2 Jackson Howard -1 Tollbooth
Gives you a nice set of raw speed, which I'm enjoying quite a bit currently as my meta is shifting to faster paced Runners, giving me that further edge.
License Acquisition vs Breaking News. I’ve waited for this card since it first got spoiled and it hasn’t disappointed. Great for recurring SanSan City Grid or just simply belting out more of them when ahead, it’s not been uncommon for me to have multiple SanSans out at the same time which is a threatening board state to be in for the runner to deal with.
Reversed Accounts replaced Closed Accounts for me when I moved to using License Acquisition over Breaking News. It punishes the runner economically when it fires, but it’s also a great bait card for forcing the runner to check your servers at the risk of you trying to rush through a License Acquisition or an Astroscript Pilot Program.
This is also a card that can be brought back with License Acquisition if you have no SanSan available and forces the runner to go deal with it. A great card for kicking the runner back down economically and snowballing a lead.
Corporate Shuffle is a flex card slot for this deck. A mid-game mulligan is a very powerful ability and one of the reasons the deck pushed back up to 44 cards. Giving yourself a complete HQ refresh is very strong, be it for searching for cards or burying cards back into your deck for a later use. Alongside Jackson Howard you get a healthy amount of deck manipulation be it proactively or retroactively.
This card is interchangeable with Fast Track if that’s the avenue you prefer to take, but I found Fast Track often sat in HQ awaiting the dream scenario and some games never got used at all and wanted a more proactive card in its place. If you’re after raw draw power, look into subbing this or Jackson for Anonymous Tip, ditching the Tollbooth a third copy for raw speed.
Finally, Data Raven was kept in the deck even when my tag punishment disappeared. Primarily this was because Data Raven is one of the few taxing sentries in the game and taxes actions as well as credits, slowing the Runner down every time they wish to pass through one. Lastly those tags have to be cleared at the risk of not playing key resources due to the trash threat.
8 comments |
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4 Dec 2014
Bananifier
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4 Dec 2014
Exposé
Good question! Win as fast as humanely possible is my serious answer! our last tournament featured over half of the field playing Anarch and half of those being Quetzal which was fun. Generally I find I just try to get as quick of a lead as possible before key Anarch cards hit the table. Anarchs still tend to have consistency problems which this deck can exploit and before a Duggars can hit the table you can definitely outpace them up until that point. Generally aim to fire Reversed Accounts when possible to keep them down and chain SanSan/Licenses out and steam ahead that way. I've yet to lose the Anarch match up but it's a lot closer than it was pre-Lunar Cycle for sure. |
4 Dec 2014
Bananifier
Thanks for the answer. I'll try your list out, it does seem brutally efficient! |
12 Dec 2014
Exposé
Sweeps Week, Hedge Fund & Shipment from SanSan are enough to cover the deck throughout the game. With Tollbooth having being ditched as of the most recent update to it, your most expensive ICE costs 4 credits. |
12 Dec 2014
Exposé
Actually, thanks for the comment rattkin, it reminded me to publish my most recent variant of the deck which i've been playing for our local GNK, published here: netrunnerdb.com |
13 Dec 2014
rattkin
Happy to help :) But you have Biotics and SanSan here, and Sweeps Week isn't reliable. Never had money problems with this setup? Chimera is also a drain and most of your ice are easy target for Parasite. |
13 Dec 2014
Exposé
I've never had an econ issue buddy to be honest, even in a Siphon recursion meta (which we've thankfully since moved away from!) the deck runs very cheap when it gets going and with the sheer amount of card draw, you tend to get an extra few credits by clicking with the actions saved. The initial Biotic/SanSan can be a drain to get through for sure, but once the the FA chain is rolling you're good to go. After that you are pretty much able to belt out agendas incredibly quickly. Sweeps Week regularly will chime for 3-4c which is acceptable for scoring more agendas. Daily Business Show is also great for filtering for econ if you really need it. Parasite isn't a huge issue outside of Shapers who can tutor for them quickly, but Wraparound requires a two-card combo for Parasite and Rototurret is only rezzed in the event it can fire. After that only Quandary or Chimera are vulnerable to it. Hope that helps. |
Nice deck! License Acquisition with SanSan City Grid does seem awesome.
What's your matchup against Anarch? You do have a lot of ICE that seem weak against parasites (I count 7 to 10 ICE with 0 strenght...).