Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Trace Amount |
Cyber Exodus |
Future Proof |
Opening Moves |
Mala Tempora |
True Colors |
Fear and Loathing |
Double Time |
Honor and Profit |
Upstalk |
The Spaces Between |
Up and Over |
All That Remains |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Shark Tank v1.21 | 6 | 6 | 5 |
Inspiration for | |||
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Shark Tank v1.3 (2nd Seed Tulsa Regional, 7th place) | 16 | 13 | 11 |
Include in your page (help) |
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This deck is my own variation on Toomin's N.E.A.R.P.A.D deck.
This deck went 5-1 at the Wasteland Store Championships on February 8th, 2015 in Duluth, GA. It was undefeated in Swiss (the only undefeated corp in Swiss that tournament), and lost in the cut due to a silly mistake I made scoring a Beale from hand instead of a TGTBT on the board. If I had scored them in reverse order, I would have won, but by leaving the TGTBT on the field, the runner stole it before I could score, and I didn't have any DRTs to punish him at the time.
2 changes from my previous version:
I recommend reading the previous versions to understand how to pilot the deck, but here are the main points:
I tried Hostile Infrastructure to counter things that are good at trashing, but I found it was too expensive. I would rather spend that influence on the extra Snare which can get the win. If they are afraid to run remotes, then perhaps they won't run to trash at all...
12 comments |
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14 Feb 2015
Oisin
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15 Feb 2015
WhackedMaki
What do you think about Manhunt in this deck? It can take the spot of City Surveillance and punish you even on a run to trash DRT. I'm also running Dracō in place of Data Raven with Primary Transmission Dish to fuel tags for both of them. Might be things worth testing. |
15 Feb 2015
dodgepong
Manhunt and Draco make sense in a Making News variant of this deck, but I like City Surveillance because it puts pressure on the runner even if they don't run, while Manhunt only fires if they run. |
16 Feb 2015
Toomin
Congrats on the good score! This deck is definitively better than the original. Have you found the Jackson + DBS drawing power helps? In a revision I reduced Jacksons and added DBS and found that it was enough most of the time, but didn't have as many as you. Have you had Melange stay for more than one turn? I guess it could be a pretty good off turn, after a turn of mass installs. |
16 Feb 2015
dodgepong
@Toomin Thanks! DBS helps a ton, and I still like 3 Jacksons to deal with matchups that do a lot of trashing (Whizzard, Noise) so I can get my stuff back. I don't use Jackson to draw that often, mostly just to recur. In one memorable game in a Store Championship (another 5-0 for the deck, placed 4th of 29), the runner had trashed DRT 5 times and I still had all 3 on the board by the end of the game due to my various forms of recurral (Interns, License Acquisition, Jackson). Melange has only stayed for more than 1 turn once, but sometimes that one turn of +6 credits is enough to get me out of a tight spot. And with Encryption Protocols, it feels good to make them pay twice or thrice the trash cost. It's most helpful early game to get me into potential City Surveillance territory, and keep me floating so I can rez multiple DRTs when needed, or fire a Snare without going broke. Perhaps the biggest divergence from the original deck is the inclusion of a third Snare. This is mostly in response to the people who run every server and try to trash everything. I don't care if you're Whizzard if you face-check a Snare. It's particularly fun when you begin to learn their server-checking pattern (for example, always running oldest to newest) so you can make sure you place down a DRT after a Snare, knowing they will nit the Snare before the DRT. |
17 Feb 2015
akonnick
This is the best version yet (or worst since I have to play against it). I like the mother goddess and bastion swaps. Wraparound and information overload are better fits in the deck. |
18 Feb 2015
licoricemaniac
My group an I have been testing this deck (we are no beginners!) and so far it has been undefeated. Mind you we didn't try Whizzard or early agression crims yet. The tollbooth I am not convinced about. We never got to rez it. Either your economy is not strong enough yet and you can"t afoord the rez, or you are swimming in money, which usually means tons of remotes and the win around the corner... how about a third wraparound? maxx is popular around here. |
18 Feb 2015
dodgepong
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2 Mar 2015
Karnek
I went with a variation of this deck to the store championship and aside from then I was agenda flooded (4 agendas in hand, 3 pulled from the top of R&D by the runner in turn 1) it didn't lose any other games. I have made a few modifications as well to deal with "The Leela problem". When you score that first agenda she is making you pick up ice or a remote server basically stalling you into early game. I have moved to 1 snare, and 1 shipment from mirrormorph and 1 cerebral static. I found that just one shipment was all I needed to get ahead of anyone running and trashing remotes and it allows for up to 5 installs that one turn, or 4 and a diversified portfolio. The cerebral static is a new include to deal with Maxx, Runless (Mill) Noise, and Leela. |
2 Mar 2015
dodgepong
Shipment from Mirrormorph is a fun include! Leela is certainly a touch matchup, as is Whizzard, so Cerebral Static makes sense, though I feel bad sacrificing Snare for it. A more recent build of this replaces the Melange with Cyberdex Virus Suite to deal with Noise/Virus shenanigans, which came in handy at my last Store Champs. Glad it worked out for you! |
3 Mar 2015
Karnek
It's funny you mention the melange -> cyberdex as I made the same change myself. I figured melange was kind of out of place since you want to spend your turn installing rather than clicking for credits. My newest version cut the encryption protocols so I could have 2 snares still, and so far I haven't lost with it. |
I used to play this deck, and it was very fun. I preferred Ghost Branch to Reversed Accounts only because it can be triggered on the run and provided another kill option for DRT