Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
A Study in Static |
Future Proof |
Creation and Control |
Second Thoughts |
True Colors |
Fear and Loathing |
Double Time |
Upstalk |
First Contact |
All That Remains |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Six Neural EMP Shooter (SNES) | 17 | 10 | 6 |
Inspiration for |
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None yet |
Include in your page (help) |
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Merlin and the Troubleshooter comboing off then proceeding to dump EMPs into unknowing runners. This deck probably doesn't work.
3 comments |
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21 Nov 2014
jawohl
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21 Nov 2014
Bananifier
What about 3xVitruvius to get those EMPs back? (instead of the NAPDs). Also, I really want this to work too, but it seems a bit fragile. Oh, well... |
21 Nov 2014
BahnCalamari
It feels odd to say this but... why Eli? He is unlikely to actually keep anyone out or do anything but tax. |
I like it, that you're keeping the idea of Six Neural EMP Shooter alive!