Comments on changes from my earlier version (see the "derived from" link for the previous list):
-3 Liberated Account, +3 Armitage Codebusting: Codebusting is back. Overall I like Liberated Account more, but the most common tag punishment I've been seeing is Closed Accounts, and it is sometimes risky to save up for Liberated. With Codebusting even after going into tag-me mode while the Corp is holding Closed Accounts, you can still install, click twice, and do what you need to do. Another minor benefit of Codebusting I did not consider before is that you can play out multiples easier, freeing some space in the hand when needed.
-2 Vamp, +2 Imp: Vamp was the card that originally inspired this deck, and even I am surprised that I'm removing them. I desperately want to like Vamp, but in the two games I actually managed to play it, I didn't feel that it added much except slowing the game down (I won one and lost the other). The main idea was to slow down NBN FA, and I hope Imp can also do that by trashing SanSan. Another advantage of Imp is that it plays nicely with Deja Vu & Grimoire, although I'm not sure if that'll make much of a difference.