ICEing Up

Darmort 7

WIP. Will be checking which money works well, and which doesn't.

4 comments
31 May 2014 Jashay

Any particular reason for NEXT Design? It seems like that would be the least efficient choice of HB identities: EtF will get you money, Stronger Together boosts all your ice, Custom Biotics will give you more influence to play with...

NEXT will save you a couple of clicks laying down ice. I guess the plan is to lay ice through the ability and then use your first turn playing money cards?

If you are confident you can protect them, Melange and GRNDL refinery are good money choices too.

31 May 2014 Darmort

I like NEXT Design for the click saving aspect, and I think that's about it, but partly because I didn't really find anything that I absolutely had to have in the deck to use my Influence with, at least at the moment.

EtF or Stronger Together would probably be my second choice, and would allow me to drop some of the money gathering or give me a slight breather after rezzing ice.

While I like Custom Biotics, I'm unsure with what to do with so much Influence, especially without Jinteki. I suppose GRNDL, Archer and Oversight AI could work.

I'll experiment with the iterations, thank you for your thoughts.

31 May 2014 Darmort

Thinking about it even more, I like GRNDL Refinery even more as an option for quick stealth money. Ultimately I can see myself using it two ways, both of them I like.

Play it without protection unrezzed and unadvanced, or one counter if I'm tempting an Aggressive Secretary bluff or the like, then score it the turn after for 6-9 credits. If it's trashed by the Runner, it's cost me 1-2 clicks and perhaps 1 credit. Risky, but potentially workable.

The other option is put it behind my super server and let it collect money for a couple of turns before cashing it in. Obvious consequences for the Runner.

Definitely finding a way into the deck.

18 Jun 2014 Woolierwand

I agree with @Jashay the ability of NEXT is wasted on this deck, NEXT decks are good when they can regularly get ice down before the game starts, the magic number of ice is 26 (although I can't remember the chance that gets you of getting the 3 opening hand ice).