Accelerated Beta Testing 1.1

Pinkwarrior 2351

This Is my main deck atm it's been built up and change to what you see now.

For the most part is a solid HB fast advance deck with a few things that makes it my own using next ICE has proven to be an improvement with silver out now.

The Inazuma's have gone as i run rather slim on ICE and if you start with them their a huge detriment to your play. Intrerns is so useful allowing repeated SanSan installs, heavier Ice layers, return of econ or even agendas from archive.

Flare is an amazing surprise that can really screw with a runner and their rig.

I find the deck plays better against noise than any other runner but stands up against all runners quite well.

1.1 Changers

Only a slight change but a helpful one i swapped out a reclamation order for an Archive Memory i've found this to have some more utility despite not getting as many cards, though i don't want to remove another as i like been able to pick up all my trashed assets/upgrades that i've been playing to tax the runner.

2 comments
20 Aug 2014 xou

why Interns over Archived Memories? it makes sense in RP but here it's essentially the same thing with a possibility to install something else from HQ or take a card from archives that is not installable.

20 Aug 2014 Pinkwarrior

Interns is better in certain situations its the same reason i've kept a reclamation order. For instance if i am installing ICE from Archive or even my hand i can installing 3/4 layers down and not just save the install cost i can actually gain the free cred that's why i have interns. Also the only operation i would actually be bothered about getting back would be biotic labor and its rare i need to do that.