Ghost Chips

Lttlefoot 1285

First attempt at making a deck post rotation after being away from the game a while. You can try to stick tags on the runner with HHN or with Ghost Branch (Mushin is helpful here, but you could also go "always advance" if the situation calls for it) and then use False Lead so the runner can't clear them. This allows you to blow them up. Try to score beale for 3 or 4 points if you can to make the game quicker.

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