Ghost Ship. BWBI Edition.

Badeesh 212

Remotes only please. I'll install, double advance.

Start slow, building up options in your hand and getting hq/rnd defended adequately. Wisp away his breaker options and then start dumping hostile assets, before starting with a 3/5. Only install the 3/5 when you are able to punitive/scorched or similar to death. Secretary away his breaker options too.

If you're confident you've done in his breaker options, feel free to just score behind an ice wall or two.

Once Gagarin comes out, it'll be a better idea for Weyland Shell Game, but this is a neat way of using BWBI that hasn't been explored previously.

3 comments
29 Oct 2014 aermet69

You know BWBI only lets you advance ICE, right? Not trying to be snide, but the econ in the deck seems tremendously low for an IAA game.

29 Oct 2014 Badeesh

It is light, but a scored contracts sorts you right out. I've often been able to score it once the runner decides running on the advanced remotes is not worth it.

29 Oct 2014 Badeesh

Sorry to double post. Refinery's play a big role too. Just make sure your opponent is sufficiently weary of your remotes beforehand.