MyCrimilist01

Ywen 1

It's my first criminal deck and I have been playing ANR for only 2 months, and not frequently, so I expect it to be deeply flawed but here it goes :-)

The goal here is obvious: run the HQ a lot (Nerve Agent + Feint + Pheromones, run events like Legwork at the right moment through Planned Assault), while somewhat "discouraging" the development of remote servers (Unscheduled Maintenance, Security Testing). I didn't see criminal lists using Nerve Agent (compared to HQ Interface), but to me it seemed more powerful than HQI, due to the fact its power builds up.

3 Planned Assaults are there to ensure I will have the right events to circumvent ices/gain credits and of course annoy the Corp as often as possible. When I have to break ice, I rely upon the Grappling Hook + e3 Feedback Implants combo, cheap but specialized breakers (Breach, Cyber-Cypher), or Crypsis in last resort. After the run, Emergency Shutdown + FAO to annoy the Corp even more.

Econ is for the great part run-based (Gabe, Desperado, Compromised Employee, Security Testing).

And when the corpo has finally built up too many defenses, that's when Escher (and to a lesser extent, Stimhack) come to play.

Design choices that may be up to debate:

  • Easy Mark instead of Sure Gamble (Easy Mark is always playable)
  • Crypsis instead of Overmind (but Overmind x3 would be necessary I believe)
  • Very few icebreakers! (notably no killers at all)

(Even if, actually, everything can be up to debate)

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