Selling Robots

eldest 16

This deck is built for a simple purpose: sell your advertisements, make money, and make the runner poor. You want to always put Mumbad on R&D if the runner is poor, and with a Sansan in a remote if they're rich: a 10 credit swing to trash your fast-advance strategy is painful, especially when you have the new card Friends in High Places to bring them both back the very next turn. Jackson should be focused on the terminal operations and agendas: ideally, you get an early money lead and score something out behind a Tollbooth or (if it's very early) a Resistor, and then simply rely on recursion to win after that.

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