GRNDL Traps

lostgrail 114

This deck is a straightforward trap deck using a GRNDL Economy engine.

The idea is to keep the runner afraid of running your remotes for fear of a trap, while you advance size 7 GRNDL Refineries and Project Atlases.

Hostile Takeover and Vulcan Coverup provide Archer fodder, and either economy or some damage.

Zaibatsu loyalty keeps the identity of your assets a secret until the runner is accessing them.

Although Shadow is the only source of tags in the deck, I find that the prevalence of Account Siphon and runners that just leave tags where they are in my meta is enough to land it. Or, discarding it often provides a bit of a threat to the runner to slow them down.

I play this deck as 'Always Advance' - I try to always advance for at least one of my actions each turn. Helps build up those 8 damage Junebugs.

2 comments
30 Apr 2014 bubo

The Agenda list here looks similar to my GRNDL: Quick as a Corpse deck. Why are you using Government Contracts over Profiteering though? GC Take 5 clicks to advance and then a further 8 clicks to match the credit generation of Profiteering with 3 clicks, and the Bad Publicity does not look like it would harm this deck. In addition, Profiteering is more Archer fodder.

Why are you not using Mushin no Shin here? While I understand what you are using Zaibatsu Loyalty for, it seems like an edge case compared to the utility that Mushin no Shin provides, especially in this style of deck.

Have you considered Draco over Caduceus here? As explained in the comments for GRNDL: QaaC, this style of deck has enough credits to drop a very powerful Draco and still fuel the trace for ETR. With the Scorched Earth, that can be a pretty painful situation to drive the Runner through.

6 May 2014 lostgrail

Thanks for the feedback. I should say that this decklist was posted weeks after it was built, and partially to provide it for my friends that were playing against it.

Government Contracts is a single three point agenda that I never intend to score. I don't have enough room (I feel) for three more cards spent as agendas. It's in there to give me three agenda points, and is not a serious part of my strategy. Is there a two-point agenda you might recommend instead?

This deck was built before I had access to cards in H&P, ergo no Mushin no Shin. As my local hobby shops only got it in on Friday, I have it now and will give that a go.

Draco fit well, better than i expected. Thank you for the suggestion, I had often overlooked it, but it's usual downside (requiring lots of credits to be useful) is mitigated in this deck.