Museum of HELL (2nd seed, 3rd place SC)

CaKnuckleguy 365

Let's play a game of 'How many servers can fit on a single play mat'. The answer? Many. Many many. Keep making servers. Go so wide that even Whizzard has struggles keeping up. Snare was a much better choice than Hostile Infrastructure. HI doesn't punish R+D digs. HI is a speed bump that reads 'Spend 5, do 2 net damage over 2 clicks, tax the runner 5, only if installed and not ran before any other server, or sniped from centrals'. Once I switched, I never looked back. I never flatlined anyone, but Snares give Faust decks pause, and that pause is tempo I need to score out. 3x Breaking News was also tech against Wyldside (and other resources). Never-advance them most times when a juicy target presents. Worst case scenario, you lose 1 point. Best case, you set the runner back in tempo incredibly hard...and you win. (Plus, one game I won strictly on scoring out 4 2/1's because I had no other way...but that's not a game plan, that's luck) If the runner trashes all your assets early, you're ahead because they've not developed a board state of their own. If they leave things like Mumba Temple and Turtlebacks alone, you're ahead. Keep throwing out taxing-to-trash remotes. First few ice will naturally hold the fort in centrals. Even if they don't end the run, make them pay a few creds for any access, and the tempo will gradually come around to the corp once again. If you get a third decent ice, sometimes using it get the astro-train going is all you need to win. Of course...I usually started that server without an agenda, but instead lead the runner by the nose into a snare...There is that tempo again :) Next piece was the astro they didn't have time/willingness to double check after needing to reload hand and clear the tag. News Team's were always taken as -1 points, even when they knew for certain I had no real tag punishment. Why? Because everyone has trashable resources that would put them back further, or needed the 4 credits for other things. It's wonderful. (Note to self: Forfeit Agenda effect in every runner deck from now on...)

This deck was undefeated in 4 rounds swiss, and it's 1 game in the cut. My runner, Whizzard, deck fell flat just two super close games in the cut to end my hopes of the pretty prize.

2 comments
29 Feb 2016 BoomFrog

How much work did museam actually do for you? Did you use it to hide agendas or just recur trashed things to dilute R&D?

29 Feb 2016 CaKnuckleguy

@BoomFrog it did work. If left alone, it cycled snares, Mumba Temples, and other trashed cards back into R&D constantly. Some games I ended with no cards in Archives because there was never a turn I didn't put something back. Other games, it was public enemy number one for the runner, and became a tax of 3x3. Being able to cycle back Snares is the scariest part IMHO. It also unlocks R&D locks in a pinch.