Ekomind the Wyld Origami

jazzmuse 88

Ekomind + Origami. Wyldside and Inject provide the card engine. Sets up well against Jinteki kill decks, most traps won't phase this deck because of the card advantage, you can handle quite a bit of net damage once you are set up. Watch out for Psychic Field and Komainu. Psychic Field can be dealt with using singularity, while if you suspect a Komainu, you will want to keep a Deus X on the board. Deja Vu, Retrieval Runs can help with recurrence. Clone Chips help with recurrence as well, they work really well to recover Origamis that are trashed by using Inject.

2 comments
11 Dec 2014 cranked

Not entirely sure why all those extra breakers are strictly necessary. Zu seems very out of place, and Deus X recursion neuters Komainu, which makes Cuj0 a bit superfluous. Dropping Zu gets you a second e3, and dropping Cuj0 gets you another utility program like a second Medium or even a Keyhole.

11 Dec 2014 jazzmuse

Yes I agree with you. I have changed the deck a bit since then, (see v1.1) I still use Cujo, but dropped ZU and event corroder in favor of another Deus X and a Knight (RP is always present lately in our local meta, not to mention NBN's net damage for agenda identity) Knight provides an easy way around Lotus field and other strong ice that you just want the corp to trash. I also added another e3, because they are so useful and got rid of the multi-access, because they weren't really getting me anywhere in the current meta. The deck is tricky to get right, and I'm not sure it's there yet, but it's a fun concept I'm going to keep working on.