Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
A different iteration on my kill all runners deck. My goal with this is to make a deck that just kills. I put the Cyderdex trial in there as a splash in case of Medium/Parasite/etc. and I put more mushin no shins to lure runners to remotes and potentially away from my R&D and HQ.
4 comments |
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10 Jan 2015
temporar
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10 Jan 2015
victorvonshroom
It's performed well enough. I've played 3 games and have won 2 out of the 3. The deck is more about the surprise at the outset of the game and hitting them hard at the very beginning. A good runner could obviously play around this I agree but if htey steal some agendas, I'm fine. It doesn't matter as it just allows for more and more net damage. I've played runners who just get scared of what I put down in remotes and they tend to ignore those more and it allows me to sneak off a few agenda points that way. It could use a bunch more work though. |
10 Jan 2015
funnyways3
As someone who has run a very successful kill deck (with Tennin), I've always found that a good strategy isn't trying to keep a runner out so much as to let the runner in. If the idea is to kill them, then focus on that, which means "make it easy to run" because really, you want them running your gauntlet, not building up to safety. Here are some things that have worked for me because runners just don't really know what to do with it: -Medical Research Funding instead of Hedge Fund (though for you I would trade our Celebrity Gift. It's a kill deck, don't give them information, give them openings) -Hokusei Grid. Most people think it's Caprice, and unless you have a House of Knives Komainu isn't a sure thing without some sort of forced damage. -Other things that actually advance. Not sure why this stopped being a thing, but right now outside of Mushin, the only cards that you can advance are agendas. I might tease in a Ronin or two and maybe a Junebug/Overwriter (i'd pick Overwriter) so a runner taking the risk actually has something work in your favor. -Tori Hanzo/Brain Damage in General. Runners have gotten smarter. They build up a hand before they run, usually going on click 2 or 3. Brain Damage helps with that, along with lets things like Katana and Snare be that much more valuable. More often than not the kill is one card away. I just posted my Tennin kill deck here if you want to see the approach I took (over 90% kill rate, 6 out of 7 flatlines at Worlds (slightly modified deck)): netrunnerdb.com Bottom line, if you want to kill the runner, let them in! |
10 Jan 2015
rezwits
I hate telling you this cause it's my secret I feel, but I cannot stress how much I feel you need Medical Research Fundraiser. I know people say "you can't give them money" But in PE you want them to have money. You want them to be happy and to run QUICKLY. Let them be bold and try to win quick,and not draw cards, let them set up a rig and steal those agendas and maybe even an installed Fetal. Give them more clicks to run those trap remotes instead of them having to spend clicks getting money, trust me, it's really worked for me. Like I said I really hate telling this advantage of a card people think sucks. |
How does it perform? It seems its all about net damage which can be walked around if the runner plays carefully. Why not using remaining influence to add something unpredictable?
Only six economy cards, aren't you running out of money?