Tricksy Bluff Kill Deck Small

Xeinok 7

Make money, protect central with meager ice, install tons of obvious bluffs then trick of light their advancement tokens onto 3/2s and 3/1s for further mindgames. Aim to keep at least 4 credits in hand for snare fear, 1-2 advancement tokens on every advanceable remote server and to have a ton of them installed at once. Fill the table with horizontal cards baby~

Susceptible to R&D milling decks somewhat (even though most agendas are 1point), I need to get shock for this deck to work in conjunction with the snares and cause some pain/fear for R&D burners.

Susceptible to expose decks, only real protection against these is Psychic Field.

Susceptible to account siphon/security testing but credits shouldn't help a runner to do much.

1 comments
29 Aug 2014 Pinkwarrior

If your relaying on trick of light to get agendas out then maybe some archive memory's / reclamation orders or Jackson is an idea to reuse them as you only can have the three.